I want to clarify that I think very highly of Go as a language. I think it gets most things right. It's hard to introduce an abstraction into a language while still making sure that it's not abused. Rust's trait and type system, while powerful have been abused to create some absolutely incomprehensible and long types. Go, on the other hand, doesn't suffer from this issue. If I was too harsh against Go, that was certainly a mistake.
I think that the criticisms of my section on error handling are, for the most part, spot on. My impression was that type erasure for errors was the idiomatic solution, which is patently untrue. When writing the blog post, I was unaware of the functions in the `errors` module as well as the syntactic sugar and general acceptance of downcasting errors. While I would still maintain that Rust errors are more convenient to work with, I must admit that there really isn't any good excuse for my ignorance on this.
When it comes to enums, I stand by my statements on them.
I still believe that it is useful to restrict the values a type might have. And no, I am not using the term enum to mean a rust-style "enum" (tagged union). I am talking about classical enums, more or less as they appear in C.
As an aside, I am not terribly surprised that my website doesn't work well on some browsers. I hacked together the website including the HTML and CSS a couple of years ago and some of the hacks I used I ought to be ashamed of.