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Rainbow Six Siege hacked as players get billions of credits and random bans

shanethegamer.com

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Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#71
post #28
post #25

Earlier quoted context omitted.

Some very fun indie games I've been playing this past year (lots of early access): - Hexarchy / Rogue hex (Civ-like) - The Last Caretaker - Captain of Industry (factorio-like, was posted here on HN by dev awhile back) - 9 kings - Super Fantasy Kingdom - Manor Lords - Astronomics - Heart of the Machine

Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.

I've played the above games at least 100x more than I've played any AAA titles this year :)

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#72
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers.

You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you can give hell to hackers without a kernel module...

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#73
post #69

Earlier quoted context omitted.

Maybe the mongo db exploit from two days ago? https://github.com/joe-desimone/mongobleed https://beta.shodan.io/host/212.104.194.153

Seems so https://x.com/vxunderground/status/2005008887234048091

lol leakier than a sieve.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#74
post #72
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers. You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you…

How trivial is it to pretend to be a steam deck?

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#75
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

Games using Easy AntiCheat can opt in to Linux support. Arc Raiders runs on Linux (but not in VMs) whereas Fortnite does not, because Epic has chosen not to support Linux. Ironic given Tim Sweeney's supposed anti-monopoly stance.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#76
post #74
post #72

Earlier quoted context omitted.

"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers. You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you…

How trivial is it to pretend to be a steam deck?

In what context? To show up at work and convince everyone you’re a steam deck?

Thats probably pretty difficult.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#78
post #72
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers. You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you…

Kernel anti cheat in the client are the strongest form of protection by far, your comment makes no sense, anything userspace is easily spoofed. You can create a driver ( module ) that intercept calls and that is completely invisible to userspace processes.

The default security measures on Linux are pretty bad compared to windows, it's not even close. People like to bash windows but they have a way better security model.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#79
post #74

Earlier quoted context omitted.

How trivial is it to pretend to be a steam deck?

In what context? To show up at work and convince everyone you’re a steam deck? Thats probably pretty difficult.

Easy enough with the right costume and plenty of confidence.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#80
post #72
post #55

Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.

"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers. You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you…

Man, even "Area 51 has aliens" is a better and more backed up conspiracy theory than this. Kernel AC isn't to please MS, nor is it to shit on Linux/Steam Deck. They don't matter. They're inexistent. They're a blip of very vocal users that keep believing that Proton is going to save them from EA making shit games.

KACs exist because they want to have higher privileges to not be injected into, closed or otherwise touched by any other process. That's also why a bunch of them have started to ask for Secure Boot, so that they can guarantee at least some chain of trust that ensures you've probably not tampered with your machine.

Your Linux example 1/ turns anti cheats into not only something that analyzes what runs on your machine, but actively tries to attack it, which is the textbook definition of malware, but also a gigantic liability should you happen to say, write into word.exe because you fucked up and thought it was a cheat. 2/ turns it into an infinite game of chasing each others with you injecting into cheats, cheats injecting into you, back and forth. In addition, you're running on an actively hostile machine with a hostile user that _wants_ to fuck over your anti cheat.

Please do some proper research on the subject.

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