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Vince Zampella, developer of Call of Duty and Battlefield has died

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Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#71
post #65

[flagged]

Nothing in that clip indicates he was driving recklessly. They even end it by saying the cause is still unknown.

Did you see the speed he was going on a public road? LA drivers are tired of these assholes driving recklessly. It’s gotten incredibly dangerous to drive especially at night after COVID.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#72
post #65

[flagged]

Nothing in that clip indicates he was driving recklessly. They even end it by saying the cause is still unknown.

It is pretty obvious the cause, they are just doing their investigation. There is a video of it out there. I will describe it for sensitive people who might not want to actually see it. The car was going probably 100 mph out of a tunnel and understeered into a jersey barrier. The passenger was ejected still in the seat and the car caught fire a few seconds after impact. Bystanders managed to pull the passenger away from the wreck, then the video cut off.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#73
post #47

Earlier quoted context omitted.

I remember seeing a Best Buy ad for it touting the “cinematic experience” of playing MW2 - and it truly felt like it, a real revolution in gaming. However, I really stopped playing big titles since then. Are there any good “woah” games that took it another step further?

Titanfall 2 is a really good one. Not something I expected to have such a strong emotional element. I didn't know Vince Zampella's name, but it is another project of his, so it seems fitting to recommend it here. Hellblade: Senua's Sacrifice (the original, I haven't played the sequel) was crazy good. Gameplay-wise it's fine , but story wise it is one of the most emotionally intense games I have ever played. I recomme…

I also highly recommend Hellblade, as a deep emotional journey (but not the sequel).

If you are even slightly interested in celtic and germanic mythology and modern psychology, go for it.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#74
post #67

They started at Electronic Arts with MOH. They left EA and went to Activision. Under Infinity Ward they created MW2, which is maybe the only digestible COD game ever made. They got bored with ATVI by doing COD day and night. At the time the rumor was they wanted to make scifi games, but ATVI forbade them. So they formed Respawn and went back to EA. TitanFall 1-2 were just terrible games, and EA also botched the marke…

Titanfall 2 is a fantastic game with perhaps the best single player FPS campaign for fast FPS games, and a skill ceiling that's incredibly high in multiplayer which is still alive to this day. Did you mean to say "terrific" instead of terrible?

The 'and also' indicates that he means terrible, and this person has no taste.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#76
post #48

Earlier quoted context omitted.

supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.

I think this understates just how fast modern performance cars have gotten and how unsuitable they are for public roads. A Ferrari 296GTB sprints from 0-100mph in 4.7s. The 1983 Lamborghini Countach I had a wall poster of as a kid, took 12.1s (and a relatively leisurely 5.4s to get to 60mph). The Ferrari is pulling well over 1G longitudinally during this time, enough to induce tunnel vision in some people and warp yo…

> Nor can the electronics bypass the laws of physics

The only equation that really matters here is KE=.5mv^2

The difference in danger between two arbitrary speeds is not linear. It is quadratic.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#78

Earlier quoted context omitted.

Technically yes but on any given track day there can still be gravel, weeds, rubber, bits of material from car body kits/aero, and even various liquids that have leaked.

If you do hit gravel/oil, tracks at least have runoff areas or soft barriers, and no oncoming traffic or cliffs to worry about. Every track day I've attended required the cars to have been inspected for leaks and loose components. And they were quick to clean up any debris or oil. Not that tracking cars is the safest hobby, but if someone is gonna drive like that regardless its far safer at a track than on public roa…

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Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#79
post #48

Earlier quoted context omitted.

supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.

I still rather drive (get driven) a modern tank like suv. Or truck/bus conversion. I see these young/hip people spend countless hours in the gym, spending 1000k+/mo on supplements etc to 'live forever' only to wrap themselves around a tree at a young age on some superbike or car.

...or getting run over by a tank like suv with limited vision around the car (it's tank like after all) while cycling.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#80
post #2

"A passenger was ejected, and the driver died after being trapped in the burning vehicle"

I‘m in the habit of speeding, I think it’s closely tied to the mental stresses you push yourself into, in sedentary, intellectual work. Thankfully I no longer own a car/motorcycle, and have other physical outlets now, to better balance it all out. I’m only here now myself at 55 through luck.

It's related to culture, a culture that normalises driving as a non-risky activity while also being very individualistic, a culture that requires you to drive from early age to have access to places, with minimal training and not very strict training requirements to be licenced.

A habit of speeding is created from a lack of consideration, it's an ignorant and dumb thing to do.

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