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Millions of people.
CoD has less players than Team Fortress 2 currently, according to Valve's charts: https://store.steampowered.com/charts/mostplayed . And TF2 has ancient graphics.
CoD is also huge on Playstation.
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Millions of people.
CoD has less players than Team Fortress 2 currently, according to Valve's charts: https://store.steampowered.com/charts/mostplayed . And TF2 has ancient graphics.
CoD is also huge on Playstation.
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On graphics: there is a threshold where realistic graphics make the difference. Not all games need to be that, but Ghost of Tsushima in GBA Pokemon style is not the same game at all. And is it badly designed ? I also don't think so. Same for many VR games which make immersion meaningful in itself. We can all come up with a litany of bad games, AAA or indie, but as long as there's a set of games fully pushing the enve…
Sure, but would Ghosts of Tsushima be any less immersive with PS4 graphics? Even max PS3 graphics?
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That's one hell of a long shot. Are your views applicable to the rest of the entertainment industry? There's plenty of people wasting away in front on Netflix, after all. Or why just entertainment, any "useless" hobbies that are repeatedly done for fun but have no real productive output. Is any comparable "pleasurable" activity that also hooks a minority of people in an unhealthy way bad, or just gaming? But what's m…
> That's one hell of a long shot. Are your views applicable to the rest of the entertainment industry? Yes.
I doubt that this would ever happen. But... If it does, I think it would be a good thing. The reason is that it would finally motivate game developers to be more realistic in their minimum hardware requirements, enabling games to be playable on onboard GPUs. Right now, most recent games (for example, many games built on Unreal Engine 5) are unplayable on onboard GPUs. Game and engine devs simply don't bother anymore…
This is an insane thing to say.
> Game and engine devs simply don't bother anymore to optimize for the low end
All games carefully consider the total addressable market. You can build a low end game that runs great on total ass garbage onboard GPU. Suffice to say these gamers are not an audience that spend a lot of money on games.
It’s totally fine and good to build premium content that requires premium hardware.
It’s also good to run on low-end hardware to increase the TAM. But there are limits. Building a modern game and targeting a 486 is a wee bit silly.
If Nvidia gamer GPUs disappear and devs were forced to build games that are capable of running on shit ass hardware the net benefit to gamers would be very minimal.
What would actually benefit gamers is making good hardware available at an affordable price!
Everything about your comment screams “tall poppy syndrome”.
I doubt that this would ever happen. But... If it does, I think it would be a good thing. The reason is that it would finally motivate game developers to be more realistic in their minimum hardware requirements, enabling games to be playable on onboard GPUs. Right now, most recent games (for example, many games built on Unreal Engine 5) are unplayable on onboard GPUs. Game and engine devs simply don't bother anymore…
True. Optimization is completely dead. Long gone are the days of a game being amazing because the devs managed to pull crazy graphics for the current hardware. Nowadays a game is only poorly optimized if it's literally unplayable or laggy, and you're forced to constantly upgrade your hardware with no discernible performance gain otherwise.
DOOM and Battlefield 6 are praised for being surprisingly well optimized for the graphics they offer, and some people bought these games for that reason alone. But I guess in the good old days good optimization would be the norm, not the exception.
I doubt that this would ever happen. But... If it does, I think it would be a good thing. The reason is that it would finally motivate game developers to be more realistic in their minimum hardware requirements, enabling games to be playable on onboard GPUs. Right now, most recent games (for example, many games built on Unreal Engine 5) are unplayable on onboard GPUs. Game and engine devs simply don't bother anymore…
> I think it would be a good thing. This is an insane thing to say. > Game and engine devs simply don't bother anymore to optimize for the low end All games carefully consider the total addressable market. You can build a low end game that runs great on total ass garbage onboard GPU. Suffice to say these gamers are not an audience that spend a lot of money on games. It’s totally fine and good to build premium content…
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Is that due to some kind of issue with the architecture, or just a matter of software support? In the latter case, I'd expect patches for AMD or Intel to become a priority pretty quickly. After all, they need their products to run on systems that customers can buy.
Well, they don't support CUDA and I don't see CUDA coming to AMD any time soon. Intel is just plain not capable of it because it's not really a GPU, more a framebuffer with a clever blitter.
I don’t think they can. NVIDIA, like everyone else on a bleeding edge node, has hardware defects. The chance goes up massively with large chips like modern GPUs. So you try to produce B200 cores but some compute units are faulty. You fuse them off and now the chip is a GP102 gaming GPU. The gaming market allows NVIDIA to still sell partially defective chips. There’s no reason to stop doing that. It would only reduce…
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True. Optimization is completely dead. Long gone are the days of a game being amazing because the devs managed to pull crazy graphics for the current hardware. Nowadays a game is only poorly optimized if it's literally unplayable or laggy, and you're forced to constantly upgrade your hardware with no discernible performance gain otherwise.
Crazy take, in the late 90s/early 00s your GPU could be obsolete 9 months after buying. The “optimisation” you talk about was the CPU in the ps4 generation was so weak and tech was moving so fast that any pc bought in 2015 onwards would easily brute force overpower anything that had been built for that generation.
For awhile there you did have noticeable gameplay differences- those with GL quake could play better kind of thing.