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The Rise of Computer Games, Part I: Adventure

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Re: The Rise of Computer Games, Part I: Adventure

#71
post #36

Earlier quoted context omitted.

Adventure games became FPS as early as 1992 (only one year before DOOM, so maybe I'm not making much of a point here) with the coming of Ultima Underworld.

Wasn't UU an RPG rather than an adventure game?

It was really a blending of multiple genres. Was really ground breaking by for its time.

Re: The Rise of Computer Games, Part I: Adventure

#72
post #29

Earlier quoted context omitted.

I think it's mostly that you're no longer interested in computer games and as such aren't aware of what's currently available. IMO there has never been a bigger and more varied supply of good games as there are today, in pretty much every genre (my personal taste is mostly for small indie games, not AAA). I started playing computer games in the late 1980s myself and have never stopped.

Is that true? While there's a much larger overall volume of content out there, many many games to choose from... Don't you see a pattern around first person shooters, real life 'simulators' built on repetitive OCD grind, and a general sense of sameness? Nothing feels really novel. Where the innovation is seems to focus on graphical realism, which of course I love. I'm strongly attached to Kingdom Come Deliverance 2 a…

    Don't you see a pattern around first person shooters, real life 
    'simulators' built on repetitive OCD grind, and a general sense 
    of sameness?
In short, no. There were >19,000 games released on steam this year alone in all possible genres (most of them not FPSs or simulators). Even if 90% are "bad" (because 90% of anything is bad) the top 10% (1,900) still span every possible genre including many that didn't exist in the 80s. I suggest that if you're truly interested in finding some modern gems that you try to search for communities that revolve around your interests (for example on reddit).

Re: The Rise of Computer Games, Part I: Adventure

#73
post #72

Earlier quoted context omitted.

Is that true? While there's a much larger overall volume of content out there, many many games to choose from... Don't you see a pattern around first person shooters, real life 'simulators' built on repetitive OCD grind, and a general sense of sameness? Nothing feels really novel. Where the innovation is seems to focus on graphical realism, which of course I love. I'm strongly attached to Kingdom Come Deliverance 2 a…

Don't you see a pattern around first person shooters, real life 'simulators' built on repetitive OCD grind, and a general sense of sameness? In short, no. There were >19,000 games released on steam this year alone in all possible genres (most of them not FPSs or simulators). Even if 90% are "bad" (because 90% of anything is bad) the top 10% (1,900) still span every possible genre including many that didn't exist in t…

How many of those are puzzle-based classical Adventure Games like the recent Lucy dreaming?

Many of the genres are baloney, at least the stuff that comes back in search results as recent - it's all Work Simulator, a slow grind, the ubiquitous first person shooter, horror or everyone's favorite hack and slash genre.

We're drowning in numbers, is all you're really telling me.

Re: The Rise of Computer Games, Part I: Adventure

#74
post #72

Earlier quoted context omitted.

Don't you see a pattern around first person shooters, real life 'simulators' built on repetitive OCD grind, and a general sense of sameness? In short, no. There were >19,000 games released on steam this year alone in all possible genres (most of them not FPSs or simulators). Even if 90% are "bad" (because 90% of anything is bad) the top 10% (1,900) still span every possible genre including many that didn't exist in t…

How many of those are puzzle-based classical Adventure Games like the recent Lucy dreaming? Many of the genres are baloney, at least the stuff that comes back in search results as recent - it's all Work Simulator, a slow grind, the ubiquitous first person shooter, horror or everyone's favorite hack and slash genre. We're drowning in numbers, is all you're really telling me.

It’s not a genre I care about so I don’t know. What I’m saying is that discoverability is bad but the supply is there. You need to work to find it. I find the games I like most via recommendations on genre-specific subreddits and discord servers.

Re: The Rise of Computer Games, Part I: Adventure

#75
post #29

Earlier quoted context omitted.

I think it's mostly that you're no longer interested in computer games and as such aren't aware of what's currently available. IMO there has never been a bigger and more varied supply of good games as there are today, in pretty much every genre (my personal taste is mostly for small indie games, not AAA). I started playing computer games in the late 1980s myself and have never stopped.

Is that true? While there's a much larger overall volume of content out there, many many games to choose from... Don't you see a pattern around first person shooters, real life 'simulators' built on repetitive OCD grind, and a general sense of sameness? Nothing feels really novel. Where the innovation is seems to focus on graphical realism, which of course I love. I'm strongly attached to Kingdom Come Deliverance 2 a…

If anything, now there is a discovery problem where the novel, incredible inventive games take longer to surface via word of mouth because there are so many. The quality and choice have never been higher. But that feeling that we’re all playing and enjoying the same things is gone.

Just started KCD2 last night by the way.

Re: The Rise of Computer Games, Part I: Adventure

#76

I guess nowadays nobody would want to play e. g. King's Quest and what not, but in the 1980s or so that was novel and creative. Today the games tend to have powerful 3D engines, but the creativity was lost for the most part. Sometimes there is still innovation (Little Nightmares brought something new to the table, for instance) and of course the graphics and sounds are great, but something is gone now. In part this m…

It's less mainstream, but there are still a lot of good adventure games released in the indie scene. The Crimson Diamond released last year got a lot of good press and is a text parser + graphical adventure game with an EGA style palette. https://en.wikipedia.org/wiki/The_Crimson_Diamond

The Crimson Diamond is unique in that it's deliberately trying to evoke a very specific era and platform: late '80s, Sierra SCI engine. It's particularly inspired by The Colonel's Bequest. That's why it uses EGA-style graphics and parser input.

But adventure gaming never went away, it just became more and more of a niche. There are lots of high-quality amateur games, but there's been a steady tricky of high-quality "indie" commercial games since the '90s. I'd recommend Wadjet Eye Games' entire catalog: https://wadjeteyegames.com/games/

Re: The Rise of Computer Games, Part I: Adventure

#77
Something about the modern day fails to match the feelings of when MUDs were in their prime. With text you can describe so much more than a picture can paint. You can visualize a smell, a taste, or a feeling in text, but it doesn't translate well when you have graphics painting your imagination for you.

Re: The Rise of Computer Games, Part I: Adventure

#78
post #51
post #6

I wonder how a book of type-in AI prompts would do…

... with generative "AI" being nondeterministic, it will be a different experience for every "player". Sometimes it will even match what the prompt author intended.

Yes, the fun of variability between LLMs is part of the appeal.

Typing isn’t even required any more, but as a book of templates, there are more possibilities than the average LLM user can conceive of in the moment.

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