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Craft software that makes people feel something

rapha.land

71–80 of 192 posts

Re: Craft software that makes people feel something

#72
post #62

Earlier quoted context omitted.

> The purpose of software for other people is not to make them go 'wow'; it's to help them with their jobs to be done. Aside from where you've only duplicated something that already exists (in which case why bother?), what kind of software would you be able to create to help me do my job that wouldn't also make me go 'wow'? Any part of my job that I lack tools to help me with are the parts that seem impossible to hav…

> Aside from where you've only duplicated something that already exists (in which case why bother?) If we had stopped reiterating on the wheel our cars would drive on wooden logs.

Of course, a wheel doesn't duplicate a wooden log. The wheel most certainly 'wow'-ed people when it was first introduced.

But if you release a wheel today, same as any other wheel you can already buy, don't expect much fanfare.

Re: Craft software that makes people feel something

#74

Earlier quoted context omitted.

I'm very much for people open-sourcing their projects in terms of releasing the source code. Just don't accept patches or whatever, keep the repos closed

Unfortunately, and I think to great overall harm, GitHub does not let you disable many of the collaboration features. I was just having a discussion today with someone who would be fine open sourcing their code, but is uninterested in any contributions, questions, or community interaction. Since GitHub won’t allow that, their options are to host it somewhere themselves where nobody will see it, or just don’t publish…

The obvious solution is to just not use github but that's probably not super easy for people without the resources to just throw a tarball on a server somewhere and link people to it

Re: Craft software that makes people feel something

#75
This is what my nostalgia for native macos editors rests on. I've wanted to buy Coda despite VSCode and other derivatives being more productive, and where would editors now be without BBEdit, Textmate, Espresso/CSS Edit, which all did particular things very well, given the constraints at the time.

Re: Craft software that makes people feel something

#76
post #52

> created solely for myself; I never had the intention of making it [...] mainstream This is how many artists have worked. They make something for themself, and one day they show it to someone else ... or they just get the urge to share it more widely, often without the hope that anyone will really be interested. Or they keep it for themself. I think Tolkien is in that group, for example. But don't get the wrong idea…

Kafka is another.

Re: Craft software that makes people feel something

#77

Earlier quoted context omitted.

I'm very much for people open-sourcing their projects in terms of releasing the source code. Just don't accept patches or whatever, keep the repos closed

Unfortunately, and I think to great overall harm, GitHub does not let you disable many of the collaboration features. I was just having a discussion today with someone who would be fine open sourcing their code, but is uninterested in any contributions, questions, or community interaction. Since GitHub won’t allow that, their options are to host it somewhere themselves where nobody will see it, or just don’t publish…

I use an Action to auto-close any Issue or PR in my hobby repo for same reason: https://github.com/marketplace/actions/repo-lockdown

Re: Craft software that makes people feel something

#78
post #67
post #52

> created solely for myself; I never had the intention of making it [...] mainstream This is how many artists have worked. They make something for themself, and one day they show it to someone else ... or they just get the urge to share it more widely, often without the hope that anyone will really be interested. Or they keep it for themself. I think Tolkien is in that group, for example. But don't get the wrong idea…

> This is how many artists have worked. They make something for themself, and one day they show it to someone else That model depended on personal wealth or (more often) patronage. Because the supply of wealthy patrons was limited, it meant that you had fewer artists pursuing their visions. Everyone else needed to find menial jobs. Now, we democratized access to patronage, but it means that to support yourself, you n…

> That model depended on personal wealth or (more often) patronage.

"They make something for themself, .."

For the vast majority of people this means doing it on the side, in addition to their day-job. I've known a lot of artists in my time and we all have day jobs. You do art for yourself because you love to create, not expecting to make any significant money on it.

Re: Craft software that makes people feel something

#79
post #72

Earlier quoted context omitted.

> Aside from where you've only duplicated something that already exists (in which case why bother?) If we had stopped reiterating on the wheel our cars would drive on wooden logs.

Of course, a wheel doesn't duplicate a wooden log. The wheel most certainly 'wow'-ed people when it was first introduced. But if you release a wheel today, same as any other wheel you can already buy, don't expect much fanfare.

My point (and that of the previous poster) is that "wow" isn't required as an initial property to do anything. Pretty sure the dude who made the first wheel just did something that was useful for him in that situation. He didn't think how he could do something to impress his peers. He maybe wasn't even aware he made the first wheel or something innovative.

Also if I'd dive into how F1 wheels are made, I'd expect I learn stuff that is fascinating and far from boring.

Re: Craft software that makes people feel something

#80
post #72

Earlier quoted context omitted.

Of course, a wheel doesn't duplicate a wooden log. The wheel most certainly 'wow'-ed people when it was first introduced. But if you release a wheel today, same as any other wheel you can already buy, don't expect much fanfare.

My point (and that of the previous poster) is that "wow" isn't required as an initial property to do anything. Pretty sure the dude who made the first wheel just did something that was useful for him in that situation. He didn't think how he could do something to impress his peers. He maybe wasn't even aware he made the first wheel or something innovative. Also if I'd dive into how F1 wheels are made, I'd expect I le…

The question asked — paraphrasing to include the context you have added — is how you could create something like a wheel, or a novel adaptation on the wheel like an F1 wheel, without sparking 'wow'? It just doesn't seem impossible. You may not come with the intent to create 'wow', but it is going to happen anyway.
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