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Unreal Tournament 2004 is back

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71–80 of 208 posts

Re: Unreal Tournament 2004 is back

#71
Wow, this is great! I wonder if there is support for ray tracing and other modern tech, but even as it is I would not mind playing this again. Been a long time. Plus, moved to Mac recently and expecting the new fangled Mac support this brings will work well.

Re: Unreal Tournament 2004 is back

#73
A standing applause for those undertaking this effort as I look forward to losing even more of my future time given how much I lost to it in the past.

Many moons ago I worked with an individual whose wife was employed in marketing by a large well known video game company involved around UT. One day he came into the office and brought a load of leftover UT swag and it was a feeding frenzy. I still have and wear my long sleeve black UT embroidered tee and as a point of fact I just wore it again last week. Looking forward to the progress on this effort as an old head UT fan still.

Re: Unreal Tournament 2004 is back

#74

I'm still playing ut99 GOTY with my son (yeah, I'm that old)... and nothing else matterrrrrrrrrrrr

I found the CD earlier this year while I was packing for a move. Couldn't help myself and played a few DM-Morpheus bot matches. The graphics look dated but the fun was all still there. Few games ever since managed to hook me like this one did.

Re: Unreal Tournament 2004 is back

#76

I have a special place in my heart for UT2004 because it was one of the very few games that had an official native Linux version at the time. I think I enjoyed the fact that it was running on Linux more than I enjoyed the game itself.

i remember playing it on linux on my dell inspiron 8k which was a beautiful machine.

Re: Unreal Tournament 2004 is back

#77

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

Instagib with ASMD shock rifles.

Re: Unreal Tournament 2004 is back

#78
post #52

I have a special place in my heart for UT2004 because it was one of the very few games that had an official native Linux version at the time. I think I enjoyed the fact that it was running on Linux more than I enjoyed the game itself.

Yes! I remember at the time I had just gotten linux to reliably work on my dual Opteron workstation so that I could migrate away from Win2K64. UT2K3 and UT2K4 were just about the only games I could run because Wine didn't work very well back then. In retrospect, I have a much greater appreciation for Windows 2000. User experience was really front and center in a way that we seem to have gotten away from since Web 2.0…

There are big companies, that are actively doing harmful things to undermine personal computing, in order to farm engagement, attention and show us ads. Phones become more and more locked down, except for very niche products. Many people don't even have a PC any longer, and only have phones, with none of the freedom of personal computing that we enjoy(ed). Only people in the know are able to and willing to put in the effort to run an OS that includes freedom. Trying to help a friend or family member with a computer or phone problem, one will quickly notice the efforts that big tech makes to undermine freedom respecting solutions.

Re: Unreal Tournament 2004 is back

#79
post #45

I'm still sad that Epic Games axed UT4 (2014).

I liked UT3 too, but I guess UT2004 was the peak, with all its different game modes. UT3 felt a little bit like a console thing, with fewer modes. Overall I had much more fun with UT2004, playing it with friends in LAN. UT3 simply didn't pack as much fun gameplay.

Re: Unreal Tournament 2004 is back

#80

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

There was a number of games that allowed similar things in these days. My favourite was San Andreas Multiplayer. All you needed was a copy of GTA: San Andreas and download the client, the server was community scripted. This gave birth to a number of unique servers: racing, deathmatch, role play, etc.

Multi Theft Auto (another GTA multiplayer mod, still alive today) allowed for similar things. And so did the source games (Counter Strike, HL2: DM, Day of Defeat, etc.).

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