Earlier quoted context omitted.
Steam OS is a rolling release (Arch based) with constant small updates. My Steamdeck has had updates several times this year.
It's snapshotted from Arch, once a year they bump the kernel and include "updated Arch Linux base" as a release note. SteamOS 3.7 is still on Kernel 6.11 and KDE Plasma 6.2, for example. Bazzite is 6.17 and Plasma 6.5. This matters if you're using more recent hardware or want the latest driver optimizations. My 9070 XT is supported by Bazzite, SteamOS won't even boot.
Bazzite: Operating System for Linux gaming
71–80 of 419 posts
Re: Bazzite: Operating System for Linux gaming
#72Earlier quoted context omitted.
We can only hope Valve‘s new „console“ will hit the market strong so they have another levarage to push the studios to implement appropiate, linux compatible anti-cheat.
Anticheat doesn't need to be Linux compatible, it needs to move server-side.
Re: Bazzite: Operating System for Linux gaming
#73I just reinstalled my NixOS gaming thing with Jovian from scratch. Not much of a reason, other than I wanted to do things a bit more "correct" this time (e.g. tmpfs root). I did briefly consider Bazzite, but the thing that stopped me was that I wasn't sure how well it would work with an eGPU. With Jovian and NixOS, it is ultimately still just NixOS minimal under the covers, and that is low-level enough for me to play…
Re: Bazzite: Operating System for Linux gaming
#74Re: Bazzite: Operating System for Linux gaming
#75Re: Bazzite: Operating System for Linux gaming
#76As much as I love Bazzite at end of the day it's still a custom distro and every single day there is a chance they just close the project down and move on. Happened to so many distros in the past, this is not out of question. I’m not saying “big corporate” distros are better but personally I'd rather stick to something more mainline. Hopefully Valve will release a general version of SteamOS with Steam Machine coming…
Hi, I'm the founder. While what you're saying isn't impossible, it's unlikely. In the event it did happen, Bazzite is a fork, a signing key, and a couple forked Fedora Copr repos away from being made completely in someone else's control.
I did voice that concern in some Bazzite-related spaces before and it felt like it got brushed off with a weird undertone.
Re: Bazzite: Operating System for Linux gaming
#77Earlier quoted context omitted.
Personally, I hope that corporate rootkits will never be permitted on Linux in any form. Game studios need to learn that anticheat needs to live on the server side where it belongs.
Easier said than done for some genres, unfortunately. To catch things like aim assistance from the server-side you'd have to resort to handwavy statistical analysis and somehow thread the needle between catching well-crafted aimbots, but without accidentally banning legitimate players under any circumstances, even if they're extremely skilled and/or lucky. It's been tried but I don't think it's ever been very success…
Re: Bazzite: Operating System for Linux gaming
#78Re: Bazzite: Operating System for Linux gaming
#79As much as I love Bazzite at end of the day it's still a custom distro and every single day there is a chance they just close the project down and move on. Happened to so many distros in the past, this is not out of question. I’m not saying “big corporate” distros are better but personally I'd rather stick to something more mainline. Hopefully Valve will release a general version of SteamOS with Steam Machine coming…
Hi, I'm the founder. While what you're saying isn't impossible, it's unlikely. In the event it did happen, Bazzite is a fork, a signing key, and a couple forked Fedora Copr repos away from being made completely in someone else's control.
Re: Bazzite: Operating System for Linux gaming
#80Earlier quoted context omitted.
Easier said than done for some genres, unfortunately. To catch things like aim assistance from the server-side you'd have to resort to handwavy statistical analysis and somehow thread the needle between catching well-crafted aimbots, but without accidentally banning legitimate players under any circumstances, even if they're extremely skilled and/or lucky. It's been tried but I don't think it's ever been very success…
That statistical analysis with post-facto game recordings could be pretty accurate, and needn't result in bans. In fact, I think banning cheaters is dumb. Instead, we should weight matchmaking algorithms to put cheaters all on the same servers. If they want to cheat, why not let them cheat against each other?