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S&box is now an open source game engine

sbox.game

71–80 of 157 posts

Re: S&box is now an open source game engine

#71
post #44

Earlier quoted context omitted.

Oh, you mean Rust (the game[1]), not Rust (programming language[2]). [1]: https://store.steampowered.com/app/252490/Rust/ [2]: https://rust-lang.org/

As someone who both plays the game and used the language at work, and used to do cheat development, I always wonder if I can write a Rust cheat in Rust.

I ran a Rust server on an Oxide rack for me and some friends one weekend.

Re: S&box is now an open source game engine

#72
post #54

Earlier quoted context omitted.

They're pretty upfront about the reason - their anticheat supports Linux, but enabling it would make it much easier to cheat because it's not nearly as effective on there, and they decided the cons outweigh the pros. Apex Legends went through the same issue when they enabled Linux support, cheaters swarmed to Linux en-masse because it was so trivial to evade detection even with free/public cheats, and after a year or…

Hope that never changes. Linux has enough problems without invasive kernel mode anticheat malware trying to install itself on our systems. It was bad enough that we had to put up with nvidia's proprietary nonsense if we wanted hardware acceleration. Things have finally started to improve. They have finally started open sourcing things. Now that things are finally getting better this anticheat nonsense shows up. You g…

I don't agree with your take because it's an example of individual 'freedoms' shitting all over something communal - a caricature of freedom that America has become known for. Cheating ruins online games.

Re: S&box is now an open source game engine

#73
post #54

Earlier quoted context omitted.

They're pretty upfront about the reason - their anticheat supports Linux, but enabling it would make it much easier to cheat because it's not nearly as effective on there, and they decided the cons outweigh the pros. Apex Legends went through the same issue when they enabled Linux support, cheaters swarmed to Linux en-masse because it was so trivial to evade detection even with free/public cheats, and after a year or…

Hope that never changes. Linux has enough problems without invasive kernel mode anticheat malware trying to install itself on our systems. It was bad enough that we had to put up with nvidia's proprietary nonsense if we wanted hardware acceleration. Things have finally started to improve. They have finally started open sourcing things. Now that things are finally getting better this anticheat nonsense shows up. You g…

I have a feeling that your ideal game, full of cheaters online, would not be very popular.

Re: S&box is now an open source game engine

#74

I don't understand what they got basing off the Source engine. Maybe it made sense when they started 6 years ago - to allow using Hammer and such. But at this point they've made their own editor, networking, scene system... why is it still attached to a giant legacy codebase.

It's Source 2, its not legacy

Re: S&box is now an open source game engine

#75

Earlier quoted context omitted.

S&box was based on UnrealEngine 4 until late 2020. I think Garry wanted to use the latest and greatest engine, then Valve continued to be friendly with him, and even though Valve wanted Source2 to be a VR platform, it was clear desktop was going to remain relevant, but the content creation tools on SteamVR Environments were a cut-down version of what was actually used to make Half-Life Alyx, but they gave Garry all t…

Yet another one. Along with Stride, Godot, Unigine, O3DE, Flax and tens more. All look like they just want be clone of UE: generic dark UI with inspector, scene hierarchy, asset browser in the bottom and play button in the top. Zero creativity and innovation. Where's Emacs or Vim of game engines which brings its own unique philosophy?

wasd is that, and then 1-9 (tho 9 and such is hard to reach) for the weapons/spells/tools, with keys near wasd for other binds, and the mouse for free look, autorun, shoot, and alt with scrollwheel for swapping weapon, too. This way, you use practically only the left side of the keyboard, but that is because keyboards aren't even an ideal input device for gaming. Something like an Azeron device (think: Orbweaver) would be far better.

BG3 has F5 for quick save and F8 for quick restore. Like the old ways.

As for game engine, who cares how things look in-game? Just make it theme-able and mod-able. Cheaters gonna cheat anyway, no way to hold that back on the client-side.

Re: S&box is now an open source game engine

#76
post #41
post #33

Earlier quoted context omitted.

Oh right, that's more reassuring. I guess you'd still have to cut a deal with Valve to use FPs fork commercially though? Which is a wildcard since the licensing terms aren't public as far as I can tell.

There is already a deal between Valve and Facepunch. I don't know all the terms but you will need to publish your game to Steam (not exclusively). https://sbox.game/dev/doc/systems/game-exporting/ (bottom of page)

that's pretty vague, I mean are there no real licensing terms somewhere? What am I truly signing up for when I try to use this engine? I have to publish my game on steam but in what form? Same price as I do on my own website/store? Same exact form as on other stores? Same exact time, I can't publish first on epic and only later on steam?

Re: S&box is now an open source game engine

#78
post #13
post #2

It depends on Source 2, which is not open source.

That's pretty shaky ground too, even if you can overlook the foundation being closed source, Valve aren't really known for supporting their engines very well beyond their own internal needs. They're not trying to be Epic or Unity. The most obvious aspect to that is that Source 2 doesn't support consoles. Valve don't need it, so they didn't implement it.

Dude. People are playing and making Gmod and HL2 mods and maps to this day. How many 20+yo game engines can say the same?

Re: S&box is now an open source game engine

#79

Looks like a serious competitor to Unity. Modern C# is really easy to pick up for beginners (that's actually how I started learning programming back around 2010). What does monetization look like? Can you ship standalone games? Source 2 licensing requirements? Is this closer to Unity or closer to Roblox when it comes to publishing?

You can't ship standalone games yet, they're currently in talks with Valve, lawyers talking to lawyers to try and make this happen. Right now, they have a Play Fund, and pay creators for minutes played, similar to Fortnite. This is definitely closer to Roblox for now, but yeah standalone coming soon hopefully..

Re: S&box is now an open source game engine

#80

Earlier quoted context omitted.

Yet another one. Along with Stride, Godot, Unigine, O3DE, Flax and tens more. All look like they just want be clone of UE: generic dark UI with inspector, scene hierarchy, asset browser in the bottom and play button in the top. Zero creativity and innovation. Where's Emacs or Vim of game engines which brings its own unique philosophy?

Who cares about the UI. A game engine is the library code needed to make games, not the editor UI. Just use vim to edit your files if that's what you want.

Not all game files are text and the non-text parts massively benefit from good UI.
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