Earlier quoted context omitted.
The others don't seem to have the MIT license pullreq added, so they are not open source; the source code is merely available. The repos have a note: "This collection is meant for education, discussion, and historical work, allowing researchers and students to study how code was made for these interactive fiction games and how the system dealt with input and processing. It is not considered to be under an open licens…
Yeah the code was leaked without Activision's permission a few years ago. It's strange to me that Microsoft has taken this opportunity to clear up the rights to Zork 1-3 but not to the rest of the Infocom back catalog. The other games haven't been available for sale since the mid 90s when Activision put out a shovelware CD collection containing every Infocom game except Hitchhiker's and Shogun, so it's not like they…
Microsoft makes Zork open-source
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Re: Microsoft makes Zork open-source
#72It is pitch black. You are likely to be eaten by a grue.
Re: Microsoft makes Zork open-source
#73So Zork was written in Lisp? It had to be! --- >
('ADVENT' is https://en.wikipedia.org/wiki/Colossal_Cave_Adventure , for anyone who isn't familar.)
Re: Microsoft makes Zork open-source
#74I wonder how long before someone hooks up AI image generation for the scenes with this. It could either be very tastefully done or complete slop. Probably the second option.
[1] https://www.mobygames.com/game/28812/time-and-magik-the-tril...
Re: Microsoft makes Zork open-source
#75I wonder how long before someone hooks up AI image generation for the scenes with this. It could either be very tastefully done or complete slop. Probably the second option.
It's more a gimmick than anything particularly useful. Might even distract if the image embellishes from the original description leading players down the wrong path for solving a puzzle.
Re: Microsoft makes Zork open-source
#76Re: Microsoft makes Zork open-source
#77Re: Microsoft makes Zork open-source
#78Re: Microsoft makes Zork open-source
#79So derivative works are possible, who will be the first to attach Zork to the OpenAI API?
(the grue would obviously just a picture full of black, though some creepy eyes would be a nice touch)