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Ultima VII Revisited

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Re: Ultima VII Revisited

#71

Rise your hand if you remember how long you had to tinker around to get enough EMS to load the game plus sound card drivers loaded into memory when being in DOS! :-D

I definitely remember the collection of boot disks I used to load the right autoexec.bat/config.sys settings for the Ultima and Wing Commander games, and how long I spent tuning these settings. I was just a kid then, but I remember the whole exercise being pretty complicated!

Re: Ultima VII Revisited

#72
post #66
post #57

Earlier quoted context omitted.

JRPG games like FF VI are far more accessible than the Ultima games. The Avatar trilogy (Ultimas IV, V, and VI) are essentially unplayable without having all the manuals and taking detailed notes[1]. Even doing that, they are quite hard. Nearly every single Final Fantasy game is easy to beat just by taking a bit of time to grind levels whenever you get stuck. There is a blogger who teaches a class on old games (I can…

I guess back in the day, PC RPGs like Ultima were more targeted toward high-IQ nerds, while JRPGs were targeted toward kids or more average adults. Nowadays RPGs are pretty much always as accessible as the JRPGs of old. Or more accessible, as even random encounters and turn-based combat are increasingly perceived as not streamlined enough. The question is whether the hand-holding approach makes certain types of games…

Some of the earlier JRPGS were pretty unintuitive. Probably because the developers didn't really know what they were doing yet.

Mother 1 doesn't give you any plot guidance on what to do and is insanely overly difficult due to poor balancing.

I believe Phantasy Star 1 was designed to be played while using grap paper to map the dungeon. A modern re-release has the game do this for you automatically.

Even in Playstation era games like Suikoden there's this problem where if you put the game aside for a week and return to it and forget where to go next there's often no way to re-show the dialogue telling you where to go and no quest log.

Suikoden 2 makes you collect 108 characters for the good ending. You definetly would need to take notes to try to do this without a guide. But it's poorly designed because you can miss one of them due to RNG during a mandatory fight scene with no way to know this.

Re: Ultima VII Revisited

#73

Rise your hand if you remember how long you had to tinker around to get enough EMS to load the game plus sound card drivers loaded into memory when being in DOS! :-D

Haha this XD... I couldn't figure it out on my own and asked my Mom for help, luckily she was able to get it running for me :D

Re: Ultima VII Revisited

#75

I forget whether it was Ultima III or IV but that turned me off of adventure games. The busy work being asked of me was offputting. May have just been a shift of interest once reaching maturity and turning interests to Women and Music. I still liked some other games but more for study breaks and occasional arcade sessions than constant activities. Gen X here checking in.

What's the busy work like in Ultima? I've never played it.

Re: Ultima VII Revisited

#76
post #61

Earlier quoted context omitted.

The only reason to play that version is the SotN unlock for the PSP and even then, easier to just download the PSX iso.

The PSP SotN was different enough than the NA PSX release, including a new Maria mode (different than the Saturn one), and a new translation (technically better, but retranslates some iconic lines).

I guess if you have/had a PSP this isn't an option but they did release a collection for the PS4 called Requiem that has these changes packed in.

Re: Ultima VII Revisited

#77
post #56

The recent Wizardry remaster encouraged me to go back and play other nostalgic games - finished Ultima I and II, but the nostalgia wasn't strong enough to keep going through the busywork and UI impedance of others. I'll keep this one on my list for when nostalgia strikes again...

I'm holding out for Wiz 2 & 3 being remade. Wiz 4 would be fun for 30 minutes or so before I give up in frustration

Re: Ultima VII Revisited

#80

Neat, let me just find those old DOS U7 files…

Let me go find my collection of floppy disks, then I'll need a 32 pin connection adapter for the drive. I remember U7 was my favorite game for a long time. I received U7 Serpent Isle as a gift, but at least one of 15 of the 3.5" disks was corrupted, ordering a replacement disks cost $14 dollars per disk, and I wasn't sure how many disks might be corrupted. I gave up on the game. I should just buy it on GoG.
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