I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.
Remember back in the day when we just downloaded skin packs from some random Geocities website with obnoxious red text on black background and after going through the install.txt written in broken English/Italian, lo and behold your AK47 now had a proper arctic camo skin and it was so much cooler? What was wrong with that? Doesn’t gaben have enough money for his super yachts and sword collections?
Counter-Strike's player economy is in a freefall
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Re: Counter-Strike's player economy is in a freefall
#72Gambling mechanics for anyone under 18 should be banned. Children can't buy lottery tickets or hit tables in Vegas. Its crazy they can buy loot boxes that real life value.
Would you consider old school coin operated arcades as something that should be banned? Just curious.
Other types of partly fake skill games surely should be banned from kids. Like crane games where there is some hidden variable. And well anything in same category.
Re: Counter-Strike's player economy is in a freefall
#73I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.
Most of the scarcity in artificial economies like CS is (just as with trading card games) manufactured and vulnerable. Seeing what happens with a rug-pull in a billion dollar artificial economy like this is a valuable lesson for anyone watching. If/when the huge Satoshi bitcoin stash gets traded in, we'll see similar outcomes there too.
Re: Counter-Strike's player economy is in a freefall
#74I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.
The purpose of the update is certainly not to reduce the cost of these items, but to better position Valve to earn this revenue steam, as opposed to third party scalpers. Looks like it's working.
Re: Counter-Strike's player economy is in a freefall
#75Gambling mechanics for anyone under 18 should be banned. Children can't buy lottery tickets or hit tables in Vegas. Its crazy they can buy loot boxes that real life value.
Re: Counter-Strike's player economy is in a freefall
#76> Counter-Strike's player economy There's a what? I guess once you've maxed out wasted hours of time playing it, you start wasting money too? Less absurd than NFTs though I guess
> wasted hours of time playing it What would you dictate that humans do instead to not be wasteful with their time? Comment on threads about games?
Re: Counter-Strike's player economy is in a freefall
#77Earlier quoted context omitted.
>and in France we get an adapted case opening that looks less random (X-Ray: you see what's in the box before opening it, but you have to open it to X-Ray the next one) That still feels like gambling, but rather than gambling on what the current case contains you're gambling on the second one might contain.
And in France specifically, the first case you open is guaranteed to not be a good item. So it's essentially the same system but with an additional $2,50 entry fee
Re: Counter-Strike's player economy is in a freefall
#78Earlier quoted context omitted.
And in France specifically, the first case you open is guaranteed to not be a good item. So it's essentially the same system but with an additional $2,50 entry fee
I propose any company that flagrantly violates the intent of a ruling like that is sent to a special judge who operates in the same manner - bring forth a penalty while explicitly looking for every violation and arcane loophole to punish the company with. It's "technically" just, after all.
Re: Counter-Strike's player economy is in a freefall
#79Earlier quoted context omitted.
Most of the scarcity in artificial economies like CS is (just as with trading card games) manufactured and vulnerable. Seeing what happens with a rug-pull in a billion dollar artificial economy like this is a valuable lesson for anyone watching. If/when the huge Satoshi bitcoin stash gets traded in, we'll see similar outcomes there too.
What makes this (or cypto) economy ‘artificial’, and why is our real-world economy not artificial? Plenty of market manipulation and rug pulls happening on the regular stock market as well
I'd say that's true: if you have one skin, there's virtually zero production cost to making more copies of said skin.
It's not that different for many things in the real world, I suppose (eg: if you sell way above cost, then your cost is also arguably zero), but I'd say it's magnified in the digital world (or even with NFTs).
Re: Counter-Strike's player economy is in a freefall
#80Earlier quoted context omitted.
Most of the scarcity in artificial economies like CS is (just as with trading card games) manufactured and vulnerable. Seeing what happens with a rug-pull in a billion dollar artificial economy like this is a valuable lesson for anyone watching. If/when the huge Satoshi bitcoin stash gets traded in, we'll see similar outcomes there too.
Probably the biggest possible investment for quantum computing today is all the abandoned bitcoins wallets ripe for taking
Edit: minus some race conditions of people changing passwords/moving/emptying wallets.