iOS 26.1 lets users control Liquid Glass transparency
71–80 of 244 posts
Re: iOS 26.1 lets users control Liquid Glass transparency
#72I switched from Android to iOS exclusively because of Liquid Glass. It's amazing. I'll just sit there and drag the glass back and forth over different things on my screen and stare in awe.
You forget that HN is incapable of detecting even the most obvious sarcasm
Re: iOS 26.1 lets users control Liquid Glass transparency
#73Re: iOS 26.1 lets users control Liquid Glass transparency
#74I can't understand how they decided to work on that, they must know that a significant part of their customer is boomers that want things simple and intuitive. Liquid glass make everything hard unintuitive, how are you going to know that this button is important if you can't use contrast because everything is transparent ?
Re: iOS 26.1 lets users control Liquid Glass transparency
#75Earlier quoted context omitted.
The M3 can run modern 3D games at high frame rates, surely it was something else about the update than the glass effect in the UI causing slowness?? It's a more appreciable burden on older iPhones though.
It barely handles that, and even the M5 still cannot cope with 8khz mouse input coupled to a high refresh rate (>240) screen. I laugh every time they try and sell us on these things being able to play games
Re: iOS 26.1 lets users control Liquid Glass transparency
#76Give me proper theming support. Allow me to disable all animations, rounded corners, opacity, white space and whatever else I don't need. Imagine how snappy and productive it could be!
This is sort of like walking into an art gallery and demanding they hang different art.
Apple has always been visually opinionated. That’s fine. Not everything needs to be customisable. The problem is their aesthetic historically varied between daringly great and daringly fucked. Nothing about Liquid Glass, on the other hand, screams daring, thought or even vision. It’s just a random new effect, completely unjustified, whose only genuine utility for me has been making app icons less engaging.
Re: iOS 26.1 lets users control Liquid Glass transparency
#77Earlier quoted context omitted.
I don't see it said enough, but liquid glass slowed my M3 noticably. Odd I got the update 2 weeks before M5 launch. Software as a means to obsolete hardware. Trillion dollar company
I have an M3 max and see literally no difference in performance. YMMV I guess! I do have performance issues on my iPhone 13 mini, but I expected it.
I'm still getting accustomed to the device size, the Mini was such a perfect device. If only app and web developers would actually preview their work on its dimensions, I probably would have just replaced the battery (76%).
Reduced Transparency is a hard requirement for iOS 26.
Re: iOS 26.1 lets users control Liquid Glass transparency
#78How did they not do enough user testing to know users wanted this before it even got to beta? Are they so paranoid about secrecy that they can't do event the most basic of UX design processes?
Re: iOS 26.1 lets users control Liquid Glass transparency
#79I switched from Android to iOS exclusively because of Liquid Glass. It's amazing. I'll just sit there and drag the glass back and forth over different things on my screen and stare in awe.
I mean I do remember the feeling of switching over to KDE from Windows around.....2005-2010 era and just being blown away by how pretty everything was. I yearn for that feeling again. But I have both android and iOS devices at home and the liquid glass is just......not that nice(imho). I hope I'll get that feeling of awe with computers at some point again.
Re: iOS 26.1 lets users control Liquid Glass transparency
#80If you cannot wait, you can already substantially reduce the transparency effect via Settings -> Accessibility -> Display & Text Size -> Reduce Transparency. This new setting and the existing "Reduce Transparency" look a little different but same idea overall.