Is this similar to sony spatial 3d display ?
I just tried this demo and it is cool, but nowhere as good.
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Is this similar to sony spatial 3d display ?
I just tried this demo and it is cool, but nowhere as good.
Hi HN, I'm Sten, one of the creators. We built this because we wanted 3D experiences without needing a VR headset. The approach: use your webcam to track where you're looking, and adjust the 3D perspective to match. Demo: https://portality.io/dragoncourtyard/ (Allow camera, move your head left/right) It creates motion parallax - the same depth cue your brain uses when you look around a real object. Feels like looking…
We had as many people come test as we could, and we found that 90% of them didn’t get a sense of depth, likely because it lacked stereo-vision cues. It only worked for folks with some form of monocular vision, incl myself, who were used to relying primarily on other cues like parallax.
Calling this 3D is a stretch, it does not make things appear like they're coming out of the screen. That requires having a way to show something different to each eye, something not possible with a standard display. I did see a demo of 3D without glasses on a full monitor that DID make it look like it was coming out of the screen at CES, it requires a $3000 monitor though: https://www.3dgamemarket.net/content/32-4k-g…
> This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers. OK, that's a no then.
The funny thing is I'm unable to navigate the UI to see the video. I disabled (enabled) targeted cookies, and it still doesn't show.
BTW, the OG demo from Johnny Lee is from 2007: https://www.youtube.com/watch?v=Jd3-eiid-Uw
Hi HN, I'm Sten, one of the creators. We built this because we wanted 3D experiences without needing a VR headset. The approach: use your webcam to track where you're looking, and adjust the 3D perspective to match. Demo: https://portality.io/dragoncourtyard/ (Allow camera, move your head left/right) It creates motion parallax - the same depth cue your brain uses when you look around a real object. Feels like looking…
It was definitely useful and appreciated on the "New" Nintendo 3DS XL, which also used a camera to track your eye movements and adjust the divergence accordingly. I hate the fact that Nintendo abandoned this technology because experiencing Ocarina of Time and Star Fox 64 in 3D was world-changing to me. I'd say I'm not the only one who misses this technology in games, because a used New 3DS XL costs at least $200 on e…
What we're thinking is to enable this technology - as long as there is a camera and a screen - instantly accessible across billions of devices.
That means that the 3D effect would be applicable not only for games built for that specific console - but for any and all games that are already in a 3D environment.
Earlier quoted context omitted.
It was definitely useful and appreciated on the "New" Nintendo 3DS XL, which also used a camera to track your eye movements and adjust the divergence accordingly. I hate the fact that Nintendo abandoned this technology because experiencing Ocarina of Time and Star Fox 64 in 3D was world-changing to me. I'd say I'm not the only one who misses this technology in games, because a used New 3DS XL costs at least $200 on e…
The 3DS is different, it's using a lenticular screen so your eyes actually see different images! The eye tracking allows it to work even if the position of your eyes changes (ie because you moved your head). Presumably developers could have combined this with parallax head tracking for an even stronger effect when you move your head (or the console), but as far as I know no one did.
Earlier quoted context omitted.
I'm surprised there's still a market for non-VR consumer 3D! I remember the post-Avatar rush of 3D-related products that never quite panned out.
I remember the 3D glasses that you could plug into the Sega Master System in the mid-80s. They took what would be interlaced frames and rendered them to different eyes instead (which made the version getting shown on the connected TV pretty trippy too). And then there was the time travel arcade game (also by Sega) that used a kind of Pepper's Ghost effect to give the appearance of 3D without glasses. That was in the…
Yes I believe you are right in that the tech is catching up with concepts that seemed futuristic in the past. For example the hardware today supports much more than it would have been able to do, say, 5-10 years ago.
Our hypothesis is that the current solutions out there still require the consumer to buy something, wear something, install something etc. - while we want to build something that becomes instantly accessible across billions of devices without any friction for the actual consumer.
Earlier quoted context omitted.
It was definitely useful and appreciated on the "New" Nintendo 3DS XL, which also used a camera to track your eye movements and adjust the divergence accordingly. I hate the fact that Nintendo abandoned this technology because experiencing Ocarina of Time and Star Fox 64 in 3D was world-changing to me. I'd say I'm not the only one who misses this technology in games, because a used New 3DS XL costs at least $200 on e…
Vr has taken over this market. Get a vr headset you won't be disappointed.
Fully agreed that if you want 100% full 6DOF immersion - go and pay hundreds or even thousands of dollars to wear a heavy and cumbersome headset on your head. We're not disputing that or thinking of competing with that.
What we're saying is that there may be a much larger market consisting of people who are not ready to commit to pay so much money to wear something that will give them motion sickness after 10 minutes.
If you're developing a VR game your market consists of 50 million people around the world who owns a VR headset. That's great. But since you already built the VR world in 3D, you could also open up the market to billions of people who want to play your game but on their own devices.
Admittedly, it won't be the same experience, but it could be a "midpoint". Not everyone can afford and is willing to pay for a VR headset.