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Subway Builder: A realistic subway simulation game

subwaybuilder.com

71–80 of 136 posts

Re: Subway Builder: A realistic subway simulation game

#71

Realistic? Does it contain corruption, bribery, backstabbing and other political stuffs? OK nvm my congratulations to the game designer!

This was my first thought when it stressed realism. Dealing with red tape, bureaucracy, zoning issues, opposition from citizens and local officials, etc.

Re: Subway Builder: A realistic subway simulation game

#72
post #67

I like the idea. But this is a very weird way to sell a game. 1st, we have Steam. That's where I and most people buy games. 30$ for a random exe is going to be really inconvenient. Launch it on Steam at the same time, or at a minimum promise a key. It's also not clear why it's just a bunch of American cities, if you're pulling the data from Google anyway, any city ( within reason) should work. If you need additional…

>why it's just a bunch of American cities They said they pulled commuter data from the census and another source. They'd need to get a few datasets from other countries to pull it off that aren't in google maps.

No reason they can't provide a way for users to add this.

I'll wait on the Steam release.

Re: Subway Builder: A realistic subway simulation game

#73
Anyone know how big the bay area map is? Would be neat to build dream BART, including north bay and San Joaquin valley.

EDIT: Nevermind, purchased and answered my own question. Outer cities included going clockwise from north bay: Novato, Vallejo, Benicia, Brentwood, Livermore, Santa Teresa, Los Gatos, the full peninsula northward starting from Half Moon Bay. So a good amount, but missing some outer commuting areas like Santa Rosa, Fairfield, Tracy, Gilroy.

Re: Subway Builder: A realistic subway simulation game

#76
post #7

In this genre, Mini Metro is really fun, highly recommend. https://dinopoloclub.com/games/mini-metro/

I like it but it always felt like there was an escalating kill screen that happens way too quickly. Either that or I'm bad at it.

I am also bad at mini Metro but the thing that makes me crazy is that when the game ends it says something like “your city shut down.” That makes absolutely no sense and the endgame message should’ve been “you were fired!” Such a missed opportunity!

Re: Subway Builder: A realistic subway simulation game

#77

Earlier quoted context omitted.

I like it but it always felt like there was an escalating kill screen that happens way too quickly. Either that or I'm bad at it.

I am also bad at mini Metro but the thing that makes me crazy is that when the game ends it says something like “your city shut down.” That makes absolutely no sense and the endgame message should’ve been “you were fired!” Such a missed opportunity!

Maybe it does make sense: public transportation is vital to your city. If you fail at it, your city fails?

Re: Subway Builder: A realistic subway simulation game

#78
post #41
post #7

In this genre, Mini Metro is really fun, highly recommend. https://dinopoloclub.com/games/mini-metro/

I love Mini Metro, so chill, but challenging. One catch is that riders only need to get a particular "shape" of station (roughly analogous to residential, commercial, industrial, stadium, etc). That is to say, they normally don't insist on going to a particular station. Also and it's free in time, money, and political captial to change routes. The model is, I feel, slightly too simple to feel like real transport infr…

I figure all the triangle stations must have well-connected bus routes going to the same area, and so on down the shapes. I mean surely you're not responsible for building an entire transit system!
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