Earlier quoted context omitted.
as a bookmarklet: javascript:var kn=document.createElement('script');kn.src='//raw.github.com/gist/3748621/1bbdaee115134d0106978e42a5423f7b3e5de5e3/nav.js'; kn.type='text/javascript';document.getElementsByTagName('head')[0].appendChild(kn);
Thanks! I added a bookmarklet of the original code to the site- I know you're legit, but I'm always wary of encouraging people to load random external JS via a bookmarklet.
Xkcd: Click and Drag
71–80 of 97 posts
Re: Xkcd: Click and Drag
#72Earlier quoted context omitted.
I'm holding out for a version that lets me use two-finger scrolling.
Three finger scrolling works on a mac (Lion). I think you can enable drag lock on snow leopard for the same effect. EDIT: The mouse does move off the view port during drag, so its probably not that much more efficient.
Re: Xkcd: Click and Drag
#73Excellent! I feel like Randall is getting closer to producing an actual game with his worlds and characters. I look forward to what he has in store for us in the future.
Re: Xkcd: Click and Drag
#74Earlier quoted context omitted.
4 edges o.0 You mean to say that under the tunnels, that is under all of the black, there is more? And there is more stuff in the air too? Ima kill Randall Munroe >_<
the "total image" is 165888 by 79872, fwiw. http://edc.srvs.us/1110/ seems to have a pretty complete tiling
Re: Xkcd: Click and Drag
#75Re: Xkcd: Click and Drag
#76Re: Xkcd: Click and Drag
#77Re: Xkcd: Click and Drag
#78Re: Xkcd: Click and Drag
#79Earlier quoted context omitted.
I'm holding out for a version that lets me use two-finger scrolling.
Three finger scrolling works on a mac (Lion). I think you can enable drag lock on snow leopard for the same effect. EDIT: The mouse does move off the view port during drag, so its probably not that much more efficient.
Re: Xkcd: Click and Drag
#80I wrote some JS to add keyboard controls to the map, because clicking and dragging is for suckers. http://www.potch.me/blog/press-and-hold.html
Ah well, it was a momentary amusement. :)