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SGI demos from long ago in the browser via WASM

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Re: SGI demos from long ago in the browser via WASM

#72
post #4

Everything 404? Sad

The maintainer changed a path, fixed the code ( https://github.com/sgi-demos/sgi-demos/issues/2#issuecomment... ), but forgot to update the readme. I have submitted a PR. Here are the fixed links with the original commentary: --- Working demos - Buttonfly: https://sgi-demos.github.io/ - Bounce: https://sgi-demos.github.io/sgi-demos/demos/bounce/web/bounc... - Ideas: https://sgi-demos.github.io/sgi-demos/demos/ideas/w…

Readme is fixed, thanks for the PR!

Re: SGI demos from long ago in the browser via WASM

#75

Wow when i did the jelly demo instantly when it bounced i started hearing super mario 64 noises in my head, so cool. Great work!

One of my favorite demos. First time seeing physics and interactive 3d combined. SGI had to change the name to 'newton' because 'jello' is a trademark.

Re: SGI demos from long ago in the browser via WASM

#76
post #56
post #52

I had an Onyx back in the day, and I remember one of the demos being a photo of a lion or tiger, and clicking on the photo caused it to warp in three dimensions like a sheet of rubber. Does anyone remember this or am I hallucinating?

yep, this is an SGI demo, but I remember it with a dog, not a tiger :)

It could have been a dog!

Re: SGI demos from long ago in the browser via WASM

#77

The first thing I noticed when seeing the SGI demos for the first time is that the menu UI is strikingly similar to the file select screen in Super Mario 64. Of course, Nintendo 64 was developed in partnership with Silicon Graphics, so there's a clear connection, and I'm far from the first to make this observation. Still, I feel as though there must be some untold history where perhaps it was used as a placeholder me…

Didn’t Jurassic Park have a similar interface running on the workstations?

Re: SGI demos from long ago in the browser via WASM

#78
post #13

Earlier quoted context omitted.

Was it vroom by any chance? A slot car racing game in space: https://nixdoc.net/man-pages/irix/man6/vroom.6.html Video: https://www.youtube.com/shorts/imguo4oUd-c?app=desktop

Did you actually provide a shorts link? What's the world coming to? At first, I thought maybe it makes sense since it could be updated for mobile. Nope. It immediately changed aspect ratio so it is portrait oriented piece with letter boxing. :face-palm: yet another square peg/round hole example otherwise, looks like it might be fun to play for a few minutes

YouTube changed 1:1 aspect ratio videos to be shorts a while back :(

Re: SGI demos from long ago in the browser via WASM

#79
post #13

Around 1995 or 1996, a friend said he'd played a speederbike graphics/game demo running on an SGI system at some kind of touring SGI promotional event. I've never been able to find screenshots or video of it, and was hoping it might be included here. No such luck. I don't suppose anyone remembers it?

Was it vroom by any chance? A slot car racing game in space: https://nixdoc.net/man-pages/irix/man6/vroom.6.html Video: https://www.youtube.com/shorts/imguo4oUd-c?app=desktop

I don't think so. His description was that it was speeder bikes in a forest, like Return of the Jedi, but it was mostly a demo of the graphics capabilities, not a complete game.

e.g. I remember he specifically said you could fly in any direction you wanted, but there was a wall at the edge of the forest, as opposed to it wrapping around or having a non-inmersion-breaking reason for being constrained to the one area.

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