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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

71–80 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#71

I Started with actionquake (aq2). check it out. Minh “Gooseman” Le, one of CS’s creators, was a fan of AQ2. Counter-Strike (first released in June 1999 as a Half-Life mod) built on AQ2’s ideas but refined them with better hitboxes, buy menus, maps, and more tactical pacing. AQ2 is often described as “the bridge between Quake and Counter-Strike”.

So many good mods back then - "the specialists" I remember being particularly fun as well

TS was severely underrated. I think it was inspired by Action HL, which of course I can only imagine was inspired by Action Quake. There were so many good ones though, like Natural Selection, Sven Coop, Firearms. It was incredible the quality of mods that were available, all for free

Re: Counter-Strike: A billion-dollar game built in a dorm room

#72
I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience. Without a small community it becomes much harder to ensure you're not playing with people who make the game less fun by whatever metric you care about.

I used to be an admin on a group of about 18 or so connected Counter-Strike 1.6 servers called T3Houston*. We ran modified versions of various Warcraft 3 mods which added persistent XP/leveling, as well as integration with an external item store and player database the owner maintained. Most of those servers were filled to the brim during peak US gaming times, and our forum was quite active.

There aren't many games these days where you could do something like that. I discovered the community because one day I was just looking for a server with open slots for me to join. I was fairly skeptical of whatever a Warcraft mod would be like, but ended up enjoying it so I added it to my favorites. Eventually I got to know the regulars and joined the forum. Notably, the place felt far less toxic than the average server I'd join back then. I can completely believe this is just me looking at the past through rose tinted glasses, but it feels like the general toxicity has gotten worse at the same time as we've lost a lot of tools to manage it.

* If anyone else here remembers the name T3Houston: hi! I'm Stealth Penguin

Re: Counter-Strike: A billion-dollar game built in a dorm room

#73

Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…

Thanks for sharing this! Very interesting! I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so. I guess Blood Gulch from the time when Halo was super popular was a very popular map as well. Then you also have 2fort from the Team Fortress games. Bu…

Yeah 2fort damn, servers been running 2fort only games 24/7 for decades...

Re: Counter-Strike: A billion-dollar game built in a dorm room

#74

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I was involved with the Quake/HL modding community in the late 90s and I fully agree! I hate matchmaking, but I get it too... but nothing compares to finding that dedicated server and joining regularly until you notice other regulars, and then you have friends... Shout out to #PVK and #Mastersword, great mods that had awesome dedicated server based communities.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#75

Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014. Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.

Where would I check to see if I have any of these crates?

Re: Counter-Strike: A billion-dollar game built in a dorm room

#76

I Started with actionquake (aq2). check it out. Minh “Gooseman” Le, one of CS’s creators, was a fan of AQ2. Counter-Strike (first released in June 1999 as a Half-Life mod) built on AQ2’s ideas but refined them with better hitboxes, buy menus, maps, and more tactical pacing. AQ2 is often described as “the bridge between Quake and Counter-Strike”.

I loved aq2 so much, just an incredible mod with so many gaming moments seared in my memories.

Leaping off the cliff on "cliff" straight through the hatch in the cable car breaking my legs but right next to my opponent and blasting him with the double barrelled shotgun as they turned round. Classic .

Re: Counter-Strike: A billion-dollar game built in a dorm room

#77

Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…

Thanks for sharing this! Very interesting! I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so. I guess Blood Gulch from the time when Halo was super popular was a very popular map as well. Then you also have 2fort from the Team Fortress games. Bu…

[dead]

Re: Counter-Strike: A billion-dollar game built in a dorm room

#78

Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014. Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.

I did this too! A few hundred dollars in my steam wallet now. Wonder how that compares to the money I would've made/lost by opening all of them.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#79
post #75

Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014. Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.

Where would I check to see if I have any of these crates?

Go to your Steam inventory and look for Crates.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#80

I’m glad Valve never sold out with Counter Strike. The game still has that raw brutal aesthetic that works so well with the gameplay. It’s a big part of the reason the game feels the way it does. Other games have lots of wacky skins and stuff but the Counter Strike games never had that and hopefully never will. Some of the unofficial servers are pretty wacky which is fine as they are unofficial.

The same Valve that one day decided to put ads in spawn on de_dust2? :) They pretty much refused to fix anything related to Counter-Strike until they realized they could use it to sell the equivalent of hats.

I'd argue that the only reason Steam survived when it came out was because Valve forced people to use to play Counter-Strike. They've done better in the past 15 years though, I'll give them that!

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