I really appreciate how this article explains why certain design patterns became a thing. Usually, it was to address some very practical problem or limitation. And yet, a lot of younger programmers treat these patterns like a religious dogma that they must follow and don't question if they really make sense for the specific situation they are in.
The main motivation for the concept of design patterns is to give unique names to existing programming patterns, so that when someone says “Strategy pattern”, everyone knows what pattern that refers to, and vice versa that the same pattern isn’t called ten different things. It’s to make communication about program design efficient, by defining a vocabulary of patterns that tend to reoccur, and a common structure for…
No, naming them is not the main purpose, preserving and transmitting knowledge of what they are and what they are useful for, so that people aren't fofced to rediscover solutions to the same problems over and over again. [0] Naming is obviously important for that purpose, but isn't the main goal, but a means of supporting it.
[0] If this sounds like a subset of the purpose of a reusable code library, it is, which is why in languages with sufficient abstraction facilities to allow the generic implementation of a pattern to be reusable, well documented (for the “where and when to use this” piece) code libraries replace documents that have the explanation paired with implementation recipes that one can modify to one’s particular use.