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Blender 4.5 LTS

blender.org

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Re: Blender 4.5 LTS

#72

Earlier quoted context omitted.

Linux RTX CUDA drivers are getting better, but really depends on the use-case. For a Flamenco render farm it makes sense for sure. Creatives on wacom tablets and Adobe products etc. will exclude the Linux Desktop option. =3

Not just for the farm, the large majority of the movie and tv vfx and animation you see is done by artists using Linux workstations.

Not the artists I meet, they love their wacom tablets and pressure responsive painting programs... i.e. most of the other software is windows only.

I like Linux (use it everyday), but many CAD, Media, Animation, and Mocap application vendors simply don't publish ports outside Windows.

Most studios have proprietary workflows with custom software. =3

Re: Blender 4.5 LTS

#73
post #30

Earlier quoted context omitted.

[flagged]

FWIW, Blender, like other open source projects has been dealing with large bandwidth bills due to AI companies repeatedly crawling them. They've been adding additional checks to try to figure out how to stop spending their limited donations on server infrastructure to support bots.

I believe they were also outright ddos'd last year, by someone who apparently has a beef with Blender.

Re: Blender 4.5 LTS

#74

Earlier quoted context omitted.

Not just for the farm, the large majority of the movie and tv vfx and animation you see is done by artists using Linux workstations.

Not the artists I meet, they love their wacom tablets and pressure responsive painting programs... i.e. most of the other software is windows only. I like Linux (use it everyday), but many CAD, Media, Animation, and Mocap application vendors simply don't publish ports outside Windows. Most studios have proprietary workflows with custom software. =3

Indeed but this is a discussion about Blender and you posted originally:

> Making a feature platform specific to a negligible fraction of the users is inefficient, as many applications will never be ported to Linux platforms.

All the large studios use Linux, that's why all the third party software that is used in feature animation and vfx is supported on Linux. So I'm just saying 'negligible fraction of users' in the case of Blender (which as a project would like to increase adoption in professional feature animation and vfx) isn't really true.

Re: Blender 4.5 LTS

#75

Earlier quoted context omitted.

Not the artists I meet, they love their wacom tablets and pressure responsive painting programs... i.e. most of the other software is windows only. I like Linux (use it everyday), but many CAD, Media, Animation, and Mocap application vendors simply don't publish ports outside Windows. Most studios have proprietary workflows with custom software. =3

Indeed but this is a discussion about Blender and you posted originally: > Making a feature platform specific to a negligible fraction of the users is inefficient, as many applications will never be ported to Linux platforms. All the large studios use Linux, that's why all the third party software that is used in feature animation and vfx is supported on Linux. So I'm just saying 'negligible fraction of users' in the…

I am sure Studios account for a small portion of the 4.5 million unique downloads each release. Note that less the 20% of users ever touch film or animation projects, 73% are single users, and most related user applications are Adobe products.

Stats are available from the published 2024 feedback data:

https://survey.blender.org/feedback/2024/

Best of luck, =3

Recommended reading:

https://www.poetry.com/poem/101535/the-blind-men-and-the-ele...

Re: Blender 4.5 LTS

#77

Earlier quoted context omitted.

Maya hasn't changed much in a decade, and that is a wise choice for training/documentation. They focused on the content part which is its value proposition. Blender has always had the perpetual Beta problem, as many boring core design issues were never really given priority. Fine for developers, but a liability in commercial settings. Houdini is interesting, but with Blender Geometry-nodes now working it is unclear h…

I've only dabbled with Blender but from what I saw of geometry nodes it's quite a long way away from competing in the same space as Houdini. Houdini's biggest single feature and the thing that allows film studios to use it at complexity and scale is the HDA system and there's no real competition for that.

What is HDA?

Re: Blender 4.5 LTS

#78

Earlier quoted context omitted.

> Assuming genAI won't deliver and make that world disappear entirely, ofc. I get the concern and the reasoning behind it but having spent most my adult life and career in digital content creative tooling (2D, 3D and video), I believe AI will be short-term disruptive but also a long-term net positive. It should make skilled pros faster and more productive while helping non-pros achieve more of their creative vision o…

> It should make skilled pros faster and more productive while helping non-pros achieve more of their creative vision on their own. The problem is, AI is good enough to replace juniors. That means companies are already cutting positions at that level and some are just itching to ditch intermediates as well once quality improves. But when juniors and intermediates are all gone... how are the beancounters expecting to…

> The problem is, AI is good enough to replace juniors. That means companies are already cutting positions at that level and some are just itching to ditch intermediates as well once quality improves.

Who needs companies? Those sounds like an unnecessary middleman to me.

Re: Blender 4.5 LTS

#79

A wonderful app that, I find, benefits from LLMs to help you figure out how to use it. That or you more or less have to dive in for months and months. The people on YouTube that make Blender look so easy … Blender is really all they do. ;-) At some point I see an LLM more or less integrated into the UI. At some point I see whole apps written so complexly that an LLM is the required interface.

> That or you more or less have to dive in for months and months. Waaaaay back in the Quake 3 days I had a pirated copy of 3D Studio Max and decided to try and make a Quake (or maybe it was Half-Life) character model. Found an on-line tutorial that step by step showed you how to setup Max with a background image that you "traced" over. So I grabbed the images of front, back and side views of a human, loaded them into…

One problem I find is that a lot educational content has moved into YouTube and videos (monetization be damned). I have no time to watch 10mins of rambling and ads for a quick tip, LLMs are great at distilling the info. Otherwise, I agree, deep knowledge building only happens through doing stuff…

Re: Blender 4.5 LTS

#80

Earlier quoted context omitted.

I've only dabbled with Blender but from what I saw of geometry nodes it's quite a long way away from competing in the same space as Houdini. Houdini's biggest single feature and the thing that allows film studios to use it at complexity and scale is the HDA system and there's no real competition for that.

What is HDA?

Probably means a Houdini Digital Asset which is similar to a maya reference.

At one time there was a Houdini-Engine Open Mesh Effect plugin, but no idea if that project survived.

Cheers =3

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