As somebody who went through nearly the exact same experience with a different game several years ago, it's really disappointing (and unhelpful) to see so much emphasis put on the game. Starcraft 2 didn't destroy his life, his lack of self-control did. There are millions of people playing Starcraft 2 worldwide who did not do what he did. Taking action to overcome the Starcraft addiction is a good first step, but it w…
>What pushed me to quitting wasn't any sudden realization, but just a slow-building frustration with the whole idea of MMORPGs Same thing built up with Minecraft for me. What a lost amount of time :/. So fun at the time, but there is only so many Legos I can afford to spend time on.
Once a somebody, now a nobody: Starcraft 2 has destroyed my life
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Re: Once a somebody, now a nobody: Starcraft 2 has destroyed my life
#72I work in the team, making one of the the best selling fps games.
Then again I don't like playing fps games, I'm just supporting tools code.
I don't like multiplayer games at all, especially mmorpgs ones. I do love hot-seat multiplayer games like Heroes of Might and Magic - it's great fun. People in the same room, taking turns, and in the mean time having laugh and jokes (and smelly clothes, also a bit drunk after 24hr marathons)
For single player - old quest games, and JRPGs took many hours of my life...
Re: Once a somebody, now a nobody: Starcraft 2 has destroyed my life
#73As somebody who went through nearly the exact same experience with a different game several years ago, it's really disappointing (and unhelpful) to see so much emphasis put on the game. Starcraft 2 didn't destroy his life, his lack of self-control did. There are millions of people playing Starcraft 2 worldwide who did not do what he did. Taking action to overcome the Starcraft addiction is a good first step, but it w…
How in the world, somebody with that kind of martial arts training, got in the best fitness of his life became addict to alcohol and weed and games? Doesn't martial arts requires tons of disciplines?
Re: Once a somebody, now a nobody: Starcraft 2 has destroyed my life
#74Earlier quoted context omitted.
The difference between Starcraft and heroin is that the vast majority of Starcraft users do not become addicts. In fact, only a very, very small portion of users do - heroin has no claims to the same. This also brings social gaming in as a concern - what is the moral stance on games what have been specifically and deliberately engineered with said biological and psychological pathways in mind, with addiction as an in…
It's morally wrong to trick someone biological and psychological in order for them to play games in order to generate income for a game company. But I think there's a way to balance between making users like the game thus generate income for the company and making users biologically and psychologically rely on the game.
Biologically perhaps, psychologically no. This "trick" you speak of is the sense of progression and rewards given that makes a game fun to play.
Re: Once a somebody, now a nobody: Starcraft 2 has destroyed my life
#75Earlier quoted context omitted.
The difference between Starcraft and heroin is that the vast majority of Starcraft users do not become addicts. In fact, only a very, very small portion of users do - heroin has no claims to the same. This also brings social gaming in as a concern - what is the moral stance on games what have been specifically and deliberately engineered with said biological and psychological pathways in mind, with addiction as an in…
It's morally wrong to trick someone biological and psychological in order for them to play games in order to generate income for a game company. But I think there's a way to balance between making users like the game thus generate income for the company and making users biologically and psychologically rely on the game.
I've never once seen a game that is not fun, but is addicting. Although my friends have said Master of Orion 3 fits that description, but I never actually saw them ever play it so I think it was a joke.
Re: Once a somebody, now a nobody: Starcraft 2 has destroyed my life
#76As somebody who went through nearly the exact same experience with a different game several years ago, it's really disappointing (and unhelpful) to see so much emphasis put on the game. Starcraft 2 didn't destroy his life, his lack of self-control did. There are millions of people playing Starcraft 2 worldwide who did not do what he did. Taking action to overcome the Starcraft addiction is a good first step, but it w…
The addiction for me was more of the organisation of stuff - I co-ran one of the most successful linkshells (guild) on my server for a while, and was in charge of many raids - I loved it and was good at it. I'd probably make a great middle manager or something, heh. (No thanks.)
Anyway yeah, it's possible to "get out" and still reclaim your life. I have a tenured position at a university now and completed two successful postdocs since I quit. I don't regret having played though - I met some excellent people through FFXI, many of whom are still very close friends today. It's just a matter of having the ability to self assess where you are and the guts to pull yourself out of it if you realise that there's an issue. I know I can do that now, but I also don't want the temptation to fall back in.
Re: Once a somebody, now a nobody: Starcraft 2 has destroyed my life
#77This article has a lot of things which sound fake. Here's one: I was 6'2'', 168 lbs, 1% body fat When I was climbing competitively, I once had my bodyfat measured (by DEXA) as just under 3%. For climbing, pretty much any weight (even most muscle) is just dead weight, so climbers are as skinny and lean as any athletes out there, and I only very rarely ran into people as lean as me. I've known a lot of bodybuilders and…
At 1% you're literally on death's door. He's either exaggerating or just making this story up from whole cloth. My guess is it's one of those cases of "the older I get the better I was".
Re: Once a somebody, now a nobody: Starcraft 2 has destroyed my life
#78And I don't mean to be moralist, even if I sound like one. The main problem is that he must get up and decide to change his life, see that he is a perfectly normal young guy. If he can't quit playing by himself, why don't he look for help? A psychologist or even a psychiatrist may be of great help, but they sure wont come to his home from out of nowhere.
Re: Once a somebody, now a nobody: Starcraft 2 has destroyed my life
#79Earlier quoted context omitted.
>What pushed me to quitting wasn't any sudden realization, but just a slow-building frustration with the whole idea of MMORPGs Same thing built up with Minecraft for me. What a lost amount of time :/. So fun at the time, but there is only so many Legos I can afford to spend time on.
I stay away from any game with "craft" in the name - knowing that I have a hard time not not playing video games with no end. Then very recently I had my second back surgery. I purchased Minecraft for Xbox 360 as I knew I'd be able to lay in bed and play for hours on end, which is what I'd have to do to recover anyway. Well, a week and a half later I pretty much mastered it, and purchased the PC version because it ha…
Re: Once a somebody, now a nobody: Starcraft 2 has destroyed my life
#80Earlier quoted context omitted.
You could make the same argument that a lack of self-control destroys the lives of heroin addicts. That self-control is based, however, on biological and physiological pathways. Dopamine receptors, and anomalies with the dopamine system, in particular, can leave people vulnerable to various addictive habits: http://www.people.co.uk/lifestyle/real-life/2010/10/03/ms-tu...
I think that lack of self-control is a critical part in both heroin addicts and game addicts, but the heroin jump-starts the addictive cycle within your brain directly while the gaming takes a slower and more indirect route.
At the same time, there's a huge, active, and concerted effort in many areas of commerce to leverage dopamine and related pathways to create habitual consumptive patterns. Games, TV shows, junk food, cigarettes, gambling, narcotics, online activities (HN included), and other factors.
Any time you hear about 'gamification', hearing something described as "crack", or other tricks for sites or apps, you're looking about influencing the dopamine system.
It's something which I'm becoming increasingly convinced is a case where commercial/corporate interests and profit seeking are at odds with greater societal well-being.
But that's just me.