Earlier quoted context omitted.
Why do I want to make money from my hard work? Or why am I sad when someone offers a way to bypass paying money for hard work to get something for free?
I assumed the original developers might give free copies in the official discord
Swift and the Cute 2d game framework: Setting up a project with CMake
71–80 of 85 posts
Re: Swift and the Cute 2d game framework: Setting up a project with CMake
#72Thanks for sharing a simple setup that avoids SwiftPM. It is nice to have more options. Swift has to shed the perception that it only works on apple platforms. I've found the the C++ interop to be pretty good for my computer vision use cases.
What’s the advantage to avoiding SwiftPM? Is it just for simplicity or are there other advantages?
Re: Swift and the Cute 2d game framework: Setting up a project with CMake
#73Earlier quoted context omitted.
Why do I want to make money from my hard work? Or why am I sad when someone offers a way to bypass paying money for hard work to get something for free?
I meant that the author of DragonRuby is generous. And depending on your use case he might be willing to give you a free copy. Additionally, whenever there is a gamejam related to DragonRuby, he usually gives away free copies to anyone who wants to participate. For you to keep. Nobody said anything about bypassing paying money. Not sure what you were thinking.
Re: Swift and the Cute 2d game framework: Setting up a project with CMake
#74Earlier quoted context omitted.
That's what I'm working on, basically love2d but SDL3 and TS/JS (via QuickJS). And no box2d builtin, but easily importable via CDN.
... at least if I can get the simplest Visual Studio + CMake + vcpkg hello world working. Which I can't. This always happens every few years. It takes me about a week to get a C++ program compiling and running, and by the end of it, I've lost all motivation, forget how any of it works, and delete it all and move back to TypeScript/web stuff. At least that I know despite all its warts. [edit] figured it out Hello me f…
I can't work in Visual Studio. It's so unintuitive.
I have to do this in VS Code.
Re: Swift and the Cute 2d game framework: Setting up a project with CMake
#75Hah I just recently was doing some soul searching for a game dev environment to get started with. I did a wee bit of 2D game dev in college 15 years ago, and wanted to scratch the same itch. At this point, I demand a good IDE experience: as much intellisense as possible, great debugger, hot reloading. Anyway, C# and MonoGame was what won at the end of the day, at least to just get the ball rolling. Rider is a great I…
Re: Swift and the Cute 2d game framework: Setting up a project with CMake
#76Earlier quoted context omitted.
What's the relation of your comment to this blog post?
Mainly it just reminded me of what happened last night and seemed like good timing because of the similarity, but also I appreciate blog posts that are short and get right to the point of how to do something. Half of the problems I got past were thanks to odd blog posts like this with code snippets that I found on google and got me unstuck immediately.
Re: Swift and the Cute 2d game framework: Setting up a project with CMake
#77Last night I tried for maybe about 6 hours so many combinations of efforts to compile a C++, SDL3 and Lua program on Windows, with different IDEs, build systems, compilers, package managers etc. Finally I'm just giving up and using VS with CMake and vcpkg. The main problem is that there's way too many words on all those documentation pages. It would have taken 3 or 4 days to read them all, and maybe only 2 hours wort…
I do gamedev on Linux for this reason. With Nix it isn't even that bad to cross-compile.
Re: Swift and the Cute 2d game framework: Setting up a project with CMake
#78Hah I just recently was doing some soul searching for a game dev environment to get started with. I did a wee bit of 2D game dev in college 15 years ago, and wanted to scratch the same itch. At this point, I demand a good IDE experience: as much intellisense as possible, great debugger, hot reloading. Anyway, C# and MonoGame was what won at the end of the day, at least to just get the ball rolling. Rider is a great I…
fwiw you might want to check out Odin-lang!
Re: Swift and the Cute 2d game framework: Setting up a project with CMake
#79Thanks for sharing a simple setup that avoids SwiftPM. It is nice to have more options. Swift has to shed the perception that it only works on apple platforms. I've found the the C++ interop to be pretty good for my computer vision use cases.
Yeah, it's nice to use a cross-platform, well established tool to actually build a Swift project.
Re: Swift and the Cute 2d game framework: Setting up a project with CMake
#80Last night I tried for maybe about 6 hours so many combinations of efforts to compile a C++, SDL3 and Lua program on Windows, with different IDEs, build systems, compilers, package managers etc. Finally I'm just giving up and using VS with CMake and vcpkg. The main problem is that there's way too many words on all those documentation pages. It would have taken 3 or 4 days to read them all, and maybe only 2 hours wort…
- vcpgkg manifest file
- done
The problem is people pretending Windows is UNIX.
And UNIX community got lucky Apple decided to go with NeXTSTEP and not BeOS, otherwise those shiny fruit laptops would also be their own thing.