Live data from Hacker News

Embracer Games Archive is preserving 75000 video games and needs contributions

embracergamesarchive.com

71–80 of 94 posts

Re: Embracer Games Archive is preserving 75000 video games and needs contributions

#71

Earlier quoted context omitted.

https://oldbytes.space/@bloopmuseum

We'll miss it, now that it's moved from Baltimore to a larger space in Pittsburg. I have donated to it, and hope it continues on well past my lifetime.

I've been to the new space, and it's gonna be great - though there's a lot of work ahead in moving.

Re: Embracer Games Archive is preserving 75000 video games and needs contributions

#72
post #7

Earlier quoted context omitted.

The archive isn't even open to the public, why should the public donate games then?

What other archives or museums are there for video games that are accepting donations of physical game media? There are probably a lot of HN readers with old games in the attic that are bound for the landfill once they get around to it.

Try sending it to www.themade.org or email info@themade.org. they have like 17,000 or more, and 50,000 items.

Re: Embracer Games Archive is preserving 75000 video games and needs contributions

#73
post #55

Earlier quoted context omitted.

It is. I have very little respect for artists with sentimentality over such trivial bullshit. Speaking as someone who makes games. The jewel case doesn't matter. It detracts from the thing-itself, like a showroom car that travels everywhere in a hermetically sealed container. That's not a car anymore, it's waste. Just because it gets driven 5 miles a year doesn't change shit. If someones spending money to preserve my…

The issue here is that a picture of a book is not a book, a copy of a game is the same game. Barring people with excellent and well-adjusted monitors looking at uncompressed images, the pics we see are (potentially excellent, but still) approximations of the original. With software the notion of an original is meaningless though.

A picture of every page of a book combined in a collection is a copy of that book, and for all intents and purposes is the same book. This is because the overwhelming majority of books, the text is what matters. Gravity's Rainbow is still Gravity's Rainbow whether it's in a PDF or the very first printed copy. To extend that to games, it doesn't matter if you're playing the MS-DOS version of X-COM or OpenXcom.

And for that matter, if you're concerned about minute granular details of visual media being an integral component of the meaning and essence of that media, you should be far more concerned with whether or not the cultural context is one that's even accessible to you in a meaningful capacity, because most are not. The whimsy of the Mona Lisa in person isn't actually all that deep.

Re: Embracer Games Archive is preserving 75000 video games and needs contributions

#74

Isn't that the company that bought the IP to a bunch of games franchises just to kill all ongoing development? Ironic.

They killed Deus Ex :(

News to me. What did they do to kill Deus Ex?

Re: Embracer Games Archive is preserving 75000 video games and needs contributions

#76
post #23

From their FAQ > Can I visit the archive? > The archive is for everyone, and we welcome all inquiries. However, we prioritize requests that support gaming culture, gaming history, and the games industry. /../ While the archive is not open to the public, we hope /../ The archive is for everyone, but it's only for these groups of people, and it's also not open to the public... Yikes. I'd much rather support initiatives…

This isn’t how most serious archives work. Archiving media is sensitive, careful work which takes time and space. Providing tours is at very least expensive and at worst a serious risk to the collection.

Re: Embracer Games Archive is preserving 75000 video games and needs contributions

#77
post #76
post #23

From their FAQ > Can I visit the archive? > The archive is for everyone, and we welcome all inquiries. However, we prioritize requests that support gaming culture, gaming history, and the games industry. /../ While the archive is not open to the public, we hope /../ The archive is for everyone, but it's only for these groups of people, and it's also not open to the public... Yikes. I'd much rather support initiatives…

This isn’t how most serious archives work. Archiving media is sensitive, careful work which takes time and space. Providing tours is at very least expensive and at worst a serious risk to the collection.

You think maybe someone might knock their copy of Captain Comic off its pedastal and break it?

Re: Embracer Games Archive is preserving 75000 video games and needs contributions

#78

Isn't that the company that bought the IP to a bunch of games franchises just to kill all ongoing development? Ironic.

Yes, they're also currently $2 billion dollars in debt and are attempting to split into 3 separate companies. "Middle-earth Enterprises & Friends" - The legal successor to Embracer. For their triple A studios and major ip rights (they currently own the rights to LOTR-based games) "Coffee Stain & Friends" - For their indie studios. (Named after their most successful indie studio, the people behind Goat Simulator and S…

Embracer acquired Asmodee 12/2021, made a spree of other debt-funded accquisitions packaged and prepped to sell the whole company to the Saudi sovereign wealth fund in 2022, but that deal fell through in 2023 and Embracer reportedly incurred €2 billion losses, laid off 8% of 17,000 Asmodee employees, then subsequently spun Asmodee out (now the board and card game unit) saddled with €900m Euro debt to pay off Embracer's actions.

The Asmodee spinout officially became a separate entity as of 2/2025, and has an 18 month deadline to refinance that debt. Fitch rates this BB- [0], which apparently implies >6% probability of default (at current interest rates). Asmodee will presumably achieve that by jacking up prices on existing (boardgame and cardgame) IP, and/or killing stuff that doesn't pay much, and/or refreshing newer versions of existing IP (like Sony Games' 2024 attempt to do forced relicensing on existing PS owners' libraries).

Right after the acquisition, Asmodee silently delisted beloved Steam titles like 'Pandemic' in early 2022 [1][2], without even notifying existing owners; and only 4 years after it had been released in 2018. Supposedly this after-sale revocation violates consumer laws in California and Australia (and maybe elsewhere); if Steam ever pulls the trigger on removing them we get to find out; meanwhile back up your binaries.

Asmodee also acquired the superb online site BoardGameArena.com in 2021, cofounders Grégory and Emmanuel both left in 2023 at the height of Embracer's pillaging.

I commented previously on Asmodee (mostly pre-Wingefors) milking the awful digital implementation of Terraforming Mars (which should have been a huge hit) for like 6 years without any meaningful playtesting or bugfixing [3][4].

Here are some Redditors helpfully filling in the gaps on Wingefors "I'm sure I deserve a lot of criticism" token gesture towards humility [5].

Wingefors' behavior in divesting Asmodee and sticking it with much of the debt for his/ Embracer's failed Covid-era acquisition spree feels something like Bruce Willis strapping plastic explosive to the monitor and chair and dropping it down a 36-storey elevator shaft. Make impressive noise. Or like Restaurant at the End of the Universe when they crash the starship into the sun.

Given Lars Wingefors' trail of digital tears, why he is now begging private individuals to donate their physical copies of old videogames to a private physical archive noone can access or visit, to make him somehow look like a community-minded benefactor, is bizarre. He could simply donate to an existing online archive.

[0]: https://www.fitchratings.com/research/corporate-finance/fitc...

[1]: https://news.ycombinator.com/item?id=29968054 [2]: https://delistedgames.com/pandemic-the-board-game/

[3]: https://news.ycombinator.com/item?id=42303399 [4]: https://www.reddit.com/r/TerraformingMarsGame/comments/1443i...

[5]: https://www.reddit.com/r/Games/comments/1cb93xy/embracer_ceo...

Re: Embracer Games Archive is preserving 75000 video games and needs contributions

#79
post #10

Is it too cynical to think they’re just building this to train AI against your donated games?

Pretty much every game ever published has been digitally preserved already. I don't think you're going to get much out of feeding a binary into a pretraining dataset though.

Re: Embracer Games Archive is preserving 75000 video games and needs contributions

#80
post #39

Earlier quoted context omitted.

That's like saying that a digital scan of the book of Kells is identical to the authentic object.

It is. I have very little respect for artists with sentimentality over such trivial bullshit. Speaking as someone who makes games. The jewel case doesn't matter. It detracts from the thing-itself, like a showroom car that travels everywhere in a hermetically sealed container. That's not a car anymore, it's waste. Just because it gets driven 5 miles a year doesn't change shit. If someones spending money to preserve my…

You may not have experienced gaming in the 1980s and 1990s. Games back then were more than just a stream of bits. They had physical maps (sometimes on cloth, not paper). They had actual manuals (and many of them were art in itself). Disks were in strange, unusual colors, later CDs had shapes, or hidden audio tracks. I vividly remember a copy-protection scheme of black, slightly shiny ink on black paper to prevent photocopying (to read one of the 400 random codes, you had to tilt the page just right.

That needs to be preserved. Just making a digital copy isn't enough.

Post reply on HN