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Half-Life 2 RTX

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Re: Half-Life 2 RTX

#72
post #55

Still nothing on ProtonDB about this - https://www.protondb.com/app/2477290 Anyone got it working? I have an RX6600 in my Linux workstation but I have been thinking about upgrading to play some games here and there.

You're not going to have a good time with a RX6600

[deleted]

Re: Half-Life 2 RTX

#73

I actually prefer old games. They are just crystal sharp with MSAA. Much easier on my eyes than modern game.

I wouldn't say I prefer it. There are a ton of top tier modern games. But you are right that there is this persistent blurriness. I have no clue what it is but it just looks super ugly and the result is for me that even some 10 year old game in effect do look better...

Re: Half-Life 2 RTX

#74

I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

I actually like it; but I think the point is more to demonstrate cool tech than to be true to Half Life's mood. It kind of reminds me of when in the 90s games started supporting colored lightings, and briefly everything was uh, very colorful. Although I think this is a lot more tasteful than that!

Re: Half-Life 2 RTX

#75

I actually prefer old games. They are just crystal sharp with MSAA. Much easier on my eyes than modern game.

I wouldn't say I prefer it. There are a ton of top tier modern games. But you are right that there is this persistent blurriness. I have no clue what it is but it just looks super ugly and the result is for me that even some 10 year old game in effect do look better...

It's temporal anti-aliasing.

>Temporal anti-aliasing is another form of super-sampling, but instead of downscaling from a much larger image, data from prior frames is reprojected into the current one.

https://www.eurogamer.net/digitalfoundry-2024-temporal-anti-...

Re: Half-Life 2 RTX

#76

This is all pretty amazing tech. Can we easily remaster old games with AI tech now ?

Definitely possible, but probably not easily. The "easiest" remastering I've seen simply upscales textures to 2K or 4K which provides an inexpensive way to resharpen old games without losing too much of their original look.

For this HL2 RTX mod though, my understanding is they had to add all new lighting sources to hopefully match the original intent, and looks like they remodeled many items and actors too.

Re: Half-Life 2 RTX

#77
post #64

Earlier quoted context omitted.

I've always wondered that by gaining the ability to simulate light (or basically anything) in a more accurate manner, we reduce artists' ability to control the final result. Back in 2D times, an artist could just set a pixel to a given color, and it would be that color, in early 3d, they had the ability to paint in shadows/highlights or control the texture colors directly. With the physically based workflow, they had…

Theater and movie set designers have to work with this constraint too. They seem to manage.

Yeah, but they get to rebuild the lighting shot by shot, and there's a crapton of CG.

Re: Half-Life 2 RTX

#78

Does anyone have any details on how this was implemented? I thought that Source was a closed source engine. They rewrote the rendering pipeline using only the sdk? Maybe they relied on the source engine leaks from a decade ago? For some reason, I am very curious how this was pulled off.

> the RTX Remix application lets modders drag and drop lights, move objects, copy-paste existing objects into a scene to increase clutter and grass coverage, convert lights to be fully ray-traced, AI enhance textures, and add DLSS to improve image quality and accelerate performance.

https://www.nvidia.com/en-us/geforce/news/rtx-remix-half-lif...

Re: Half-Life 2 RTX

#79

I had Macs growing up and missed out on all the Half Lives until I finally got to play Alyx last year. I tried HL1 after that, but couldn't really get into it. That said, Valve released the Anniversary Update for Half Life 2 a few months back which includes a bunch of quality of life improvements for modern setups. There's also a VR mod for Half Life 2, which is supposed to make it one of the best games available in…

>I tried HL1 after that, but couldn't really get into it.

Try Black Mesa. It's a modern remake but very true to the original.

Re: Half-Life 2 RTX

#80
For those wondering about AMD performance, I did some very brief testing. I have an Radeon RX 7900 XTX graphics card and a Ryzen 7800X3D running Fedora 41 with Proton Experimental on a 1920x1200 display.

I booted into the Ravenholm level and immediately got mid-50 FPS with no obvious stuttering. The framerate jumped over 70 once I got inside the first couple buildings. Those framerates are not ideal given the cost of my hardware, but I'd consider them to be perfectly playable. Or at least I would if not for the bigger problem...

The image quality was extremely blurry such that I could not clearly see anything over 10ft/3m away. There were no obvious graphics options I could change to fix this. I don't know if this is a result of some upscaling tech not working with my AMD card, a weird Proton issue, an anti-aliasing or depth-of-field feature gone horribly wrong, or something else entirely. Regardless, I'd consider it to be unplayable until the blur issue is resolved.

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