The easiest way for me to conceptualize it is to think of it as orientation + rotation. 3 dims for the orientation vector to get the object facing/pointing the right way, then a further 1 dim/var for rotation about that axis. For a total of 4 variables/dimensions 3blue1brown and Ben Eater did a series of interactive videos on the subject that can be explored: https://eater.net/quaternions My favorite demo on this poi…
> The easiest way for me to conceptualize it is to think of it as orientation + rotation. 3 dims for the orientation vector to get the object facing/pointing the right way, then a further 1 dim/var for rotation about that axis. For a total of 4 variables/dimensions Something's missing. Orientation in 3D space is a two-dimensional quantity; you would never need three dimensions to express it. The third dimension has t…
Re: Rediscovering Quaternions
#71I think a better word than orientation is "axis". They are conceptually similar to axis-angle, with some added sugar to make an algebra