From some light testing, the results here are pretty lackluster. I've used videosummarizerai.com in the past via ChatGPT and the ability to specify the format of the information you're looking for is a huge plus.
Here's the summary of this video [https://www.youtube.com/watch?v=W1WkG8WuRcg (AoE2 video)] from tldw.tube:
> The video discusses the most powerful team combinations in the "10x Shared Civ Bonus" mod for Age of Empires II. It highlights how certain civilizations, when combined strategically, can create overpowering unit types and tactics. The focus is on four-player team compositions that leverage unique benefits: for instance, the combination of Franks or Incas for free castles, Japanese and Tatars for rapid trebuchet fire, and Celts for enhanced onagers. The video also explores various combinations for cavalry and infantry, including the Goths for swift unit production and a range of secondary civilizations to amplify strengths. Commenters contributed ideas for clever combos, emphasizing the limitless potential for exploiting the mod's mechanics to develop broken strategies that can quickly overwhelm opponents by accelerating unit production or enhancing existing attributes, thereby showcasing the humorous and chaotic nature of the mod's gameplay.
and here's the summary of the same video from videosummarizerai.com via ChatGPT with the prompt "Give a summary of all civ combos mentioned in order":
> Here’s a summary of the civilization combinations mentioned in the video in order:
Castle Spam Team:
Incas: Free castles and massive villager armor bonuses.
Teutons: Adds +30 range to castles.
Celts: Castles fire at four times the usual rate.
Sicilians or Spanish: Increased castle build speed (castles built in 30 seconds).
Ultimate Trebuchet Team:
Japanese: Faster fire rate and instant packing/unpacking for trebuchets.
Tatars: Adds +20 range to trebuchets.
Britons: Adds splash damage and perfect accuracy with Warwolf.
Saracens or Celts: Additional attack bonuses or faster firing trebuchets.
Best Onager Combo:
Celts: Increased fire rate and durability for onagers.
Mongols: Super-speed movement for onagers.
Koreans: Adds +10 range and removes minimum range.
Slavs: Makes onagers free.
Scorpion Team:
Khmer: Adds range and additional projectiles.
Romans: Reduces cost and increases attack rate.
Ethiopians: Adds torsion engine tech for better area damage.
Chinese: Adds huge damage to projectiles for almost quadrupled effectiveness.
[goes on to list remaining 4 team combos]