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Hacker News for Gamedev

gamedev.city

71–80 of 229 posts

Re: Hacker News for Gamedev

#71
post #42

Earlier quoted context omitted.

I had to get rid of lemmy. I know some instances are better than others, but the volume of unstable, immature zoomers (particularly the US variety) pushing openly communist rhetoric (and brigading and just abusing anything that doesnt conform to that) made it completely unusable. I really gave it several tries as well as I liked the tech. It was useless for discussing anything unless you aligned immediately with the…

Feel free to remove my comment if it's not allowed. I am _very_ disappointed with Lemmy. The community is full of echo chambers, and that's already bad. But what broke the camel's back for me is the fact that one of the Lemmy creators one day literally posted what I will describe as a propaganda website. I had to double check, but nope, it definitely is a propaganda website. The fact that you made a software just to…

> The fact that you made a software just to spread your dangerous ideology is _so_ disgusting.

Why do we keep making this mistake of looking at the character of a person to judge the merit of the creations?

Sure every creation is a form of self-expression, software is not an exception. However, it doesn't mean that using the software makes you aligned in every way with the expressed views.

Yes, the Lemmy devs are morons who still defend the most abhorrent regimes. Gargron (the Mastodon dev) is a self-righteous prick who thinks he can control civil discourse by putting up barriers that can be easily overcome by any malicious actor. The Pleroma devs are sociopaths who can't even stand each other. The developer from PixelFed has the attention span of a toddler on a sugar high, keeps talking about "the power of community" but then goes on tirades against anyone that attempts to build upon any of his projects.

But at the of the day, absolutely none of this matters to the users. The software is free. The power is given to the user, not the developer. No one is asked to use the software only in a certain way, or to subscribe to any ideology before getting access to the source code.

Re: Hacker News for Gamedev

#72
post #53

Earlier quoted context omitted.

For me, "HN for X" sounds like a "Reddit channel with a sense of grandeur". Starting one is easy, but maintaining both quality and popularity is hard - here, HN is a rare exception.

Do you think your considering HN a clear exception to being “Reddit with a sense of grandeur” might have more to do with your vantage point than your ability to gauge the value of online communities?

I mean that referring to "HN for X" is like (more than a decade ago) "Facebook for X".

I consider HN a clean exception to most (all?) online communities in which I have been participaing; in all other cases, the quality tanked, they became ghost towns, or they just changed from their original goal.

Sure, there are many wonderful forums and special interest groups, and it is good that new ones have been created. Just HN is not something you start at, it is something you become.

Re: Hacker News for Gamedev

#73

I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this. I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.

> hacker news aced it with the clean look It's the old school magic of nested 's.

Tables are great provided you’re never going to do much styling with them … and maybe that’s what makes them great.

Re: Hacker News for Gamedev

#74

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

Gamedev is discussed here but honestly not very often if you enjoy it more then the more popular HN topics.

Re: Hacker News for Gamedev

#78
post #53

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

For me, "HN for X" sounds like a "Reddit channel with a sense of grandeur". Starting one is easy, but maintaining both quality and popularity is hard - here, HN is a rare exception.

and yet, because social networks degrade in quality over time (popularity brings about the riff raff), it's essential to start net social networks to maintain quality discourse.

Re: Hacker News for Gamedev

#79
post #20

lobste.rs clone, invite-only. I'm not gonna beg for the privilege of providing value to an elitist community.

Is it a clone when the code is open-source and the maintainers publicly invite others to use it?

> You are free to use this code to start your own sister site because the code is available under a permissive license

From here: https://github.com/lobsters/lobsters#:~:text=You%20are%20fre...

Re: Hacker News for Gamedev

#80

When you've only got 3 comments on your whole front page, not sure invite-only is the best idea.

This is the main problem of the "Hacker News for [x]" type sites. Lobsters got lots of people interested, but it is itself mostly not interesting to read, because there is very little discussion. Sure, you keep out some noise, but you also keep out what makes hacker news great, and that is the comments from all sorts of people.

All these kind of sites serve is a curated link list, which can be nice, but they don't fell like a community if you see the same dozen people leave ~3 comments per article and can only participate yourself after groveling before the chosen.

While I do think a good community needs some type of gatekeeping, being invite only is not it.

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