Excellent work! I think a lot of the feedback here is well intentioned but not from people as used to the turn-based space.
Really enjoying this. Thanks
71–80 of 106 posts
Excellent work! I think a lot of the feedback here is well intentioned but not from people as used to the turn-based space.
Really enjoying this. Thanks
One gripe, the code is incredibly inefficient - my laptop fan was running full speed and battery draining fast, while the game board just sits there with no animations or anything going on. Should be basically using 0% CPU while idle.
Anyway really fun concept & execution, and great game design.
of course the run where i waste the starting heal spell is the run I win
Earlier quoted context omitted.
* Scroll of HP (use these only after exhausting other ways to level up) * Treasure chest (beware of mimics) containing the above or XP directly * Walls cost a random amount of HP (despite registering as 0 for adjacent counts) but grant a random amount of XP. I suspect that getting a good score requires getting lucky and hitting a low-HP high-XP wall early, to stretch your score just a little bit further * There's a g…
Observing patterns when dead is also useful for subsequent games (a cryptic clues in the monsternomicon on the bottom right of the screen) > But yes, many games are unwinnable. Below the game: "Yes, the board can be cleared."
If you liked this, there's a game on steam: "Desktop dungeons". It's a more refined version and more puzzles, character classes etc https://store.steampowered.com/app/226620/Desktop_Dungeons/
Desktop Dungeons isn't this game at all. While a similar style of resource management, and a great game in it's own right, it's lacking the "minesweeper-y" exploration tactics.
- a grid of hidden tiles containing monsters
- that you fight by clicking on
- where you balance exploration and combat
- using your HP and level-ups as resources
I'd say this game was directly inspired by Desktop Dungeons (which isn't a bad thing!)
Earlier quoted context omitted.
Observing patterns when dead is also useful for subsequent games (a cryptic clues in the monsternomicon on the bottom right of the screen) > But yes, many games are unwinnable. Below the game: "Yes, the board can be cleared."
Yes if you play optimally every game is winnable with a full clear. If you make some mistakes you can still win but not get a full clear. If you make too many mistakes it may become unwinnable.
This is a great and well-constructed game but the difficulty scaling is almost comically bad, like, incredibly frustrating. I would recommend adding a tutorial level and some easier difficulty settings. Then the game would at least have the appearance that it is winnable. Edit: Final score 195 in about a thousand tries. It was the catchy soundtrack that kept me going.
It's more difficult if you try to tackle the monsters head on. If you instead focus on finding clear spaces to unlock the scrolls, and maximize your HP usage (kill 5hp worth when you have 5hp, immediately level up at zero, repeat) it's relatively moderate in difficulty.
Earlier quoted context omitted.
Yes if you play optimally every game is winnable with a full clear. If you make some mistakes you can still win but not get a full clear. If you make too many mistakes it may become unwinnable.
It's impossible to play optimally, because you have no way of knowing which combination of monsters for the first 5 and 6 HP will reveal a scroll of HP to let you continue. You're dependent largely on luck.
FYI I've played probably a couple of hundred games at this point (since a week ago when I found it) and have not found any unwinnable one.
Does not run in edge/Firefox/chrome on my windows 11 laptop. Just rapidly changing colored bars forever.