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Dragonsweeper — A minesweeper game that requires observation

danielben.itch.io

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Re: Dragonsweeper — A minesweeper game that requires observation

#72
Had a lot of fun with this last week, played 10-20 games. It does reach a point where you can beat every game, I found myself craving an extended version that introduces some new elements.

One gripe, the code is incredibly inefficient - my laptop fan was running full speed and battery draining fast, while the game board just sits there with no animations or anything going on. Should be basically using 0% CPU while idle.

Anyway really fun concept & execution, and great game design.

Re: Dragonsweeper — A minesweeper game that requires observation

#75
post #33

Earlier quoted context omitted.

* Scroll of HP (use these only after exhausting other ways to level up) * Treasure chest (beware of mimics) containing the above or XP directly * Walls cost a random amount of HP (despite registering as 0 for adjacent counts) but grant a random amount of XP. I suspect that getting a good score requires getting lucky and hitting a low-HP high-XP wall early, to stretch your score just a little bit further * There's a g…

Observing patterns when dead is also useful for subsequent games (a cryptic clues in the monsternomicon on the bottom right of the screen) > But yes, many games are unwinnable. Below the game: "Yes, the board can be cleared."

Yes if you play optimally every game is winnable with a full clear. If you make some mistakes you can still win but not get a full clear. If you make too many mistakes it may become unwinnable.

Re: Dragonsweeper — A minesweeper game that requires observation

#76
post #38

If you liked this, there's a game on steam: "Desktop dungeons". It's a more refined version and more puzzles, character classes etc https://store.steampowered.com/app/226620/Desktop_Dungeons/

Desktop Dungeons isn't this game at all. While a similar style of resource management, and a great game in it's own right, it's lacking the "minesweeper-y" exploration tactics.

It's pretty similar:

- a grid of hidden tiles containing monsters

- that you fight by clicking on

- where you balance exploration and combat

- using your HP and level-ups as resources

I'd say this game was directly inspired by Desktop Dungeons (which isn't a bad thing!)

Re: Dragonsweeper — A minesweeper game that requires observation

#77

Earlier quoted context omitted.

Observing patterns when dead is also useful for subsequent games (a cryptic clues in the monsternomicon on the bottom right of the screen) > But yes, many games are unwinnable. Below the game: "Yes, the board can be cleared."

Yes if you play optimally every game is winnable with a full clear. If you make some mistakes you can still win but not get a full clear. If you make too many mistakes it may become unwinnable.

It's impossible to play optimally, because you have no way of knowing which combination of monsters for the first 5 and 6 HP will reveal a scroll of HP to let you continue. You're dependent largely on luck.

Re: Dragonsweeper — A minesweeper game that requires observation

#78
post #34

This is a great and well-constructed game but the difficulty scaling is almost comically bad, like, incredibly frustrating. I would recommend adding a tutorial level and some easier difficulty settings. Then the game would at least have the appearance that it is winnable. Edit: Final score 195 in about a thousand tries. It was the catchy soundtrack that kept me going.

It's more difficult if you try to tackle the monsters head on. If you instead focus on finding clear spaces to unlock the scrolls, and maximize your HP usage (kill 5hp worth when you have 5hp, immediately level up at zero, repeat) it's relatively moderate in difficulty.

The comparison with the original minesweeper is a little bit unfavorable. That's a game that you can win more consistently with skill rather than luck until you crank up the number of mines to an excessive level. This game is punishingly difficult without near perfect play and extreme luck, while containing almost no instructions.

Re: Dragonsweeper — A minesweeper game that requires observation

#79
post #77

Earlier quoted context omitted.

Yes if you play optimally every game is winnable with a full clear. If you make some mistakes you can still win but not get a full clear. If you make too many mistakes it may become unwinnable.

It's impossible to play optimally, because you have no way of knowing which combination of monsters for the first 5 and 6 HP will reveal a scroll of HP to let you continue. You're dependent largely on luck.

There is an optimal way to play even for the first 11 XP as well as onwards and will always give you enough health scrolls / level ups to continue.

FYI I've played probably a couple of hundred games at this point (since a week ago when I found it) and have not found any unwinnable one.

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