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We're accelerating the Android XR platform with a new agreement with HTC

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Re: We're accelerating the Android XR platform with a new agreement with HTC

#71
post #61

Earlier quoted context omitted.

Have they really sold tens of millions of devices? That's better than I thought it was doing.

Current estimates are around 30M but I think that was before this Christmas period

That is far more than I expected. Although my mental model for VR is that Community episode[0], which is perhaps not a great benchmark.

[0] https://en.wikipedia.org/wiki/Lawnmower_Maintenance_and_Post...

Re: We're accelerating the Android XR platform with a new agreement with HTC

#72

Earlier quoted context omitted.

HTC's standalone VR headsets already run Android as their OS. They could've gone with Windows, had Microsoft not shut down their mixed reality ambitions last year. It's not like Apple is going to open their VR iOS software (whatever it's called) and Facebook won't just give them their Quest OS either. At the moment, their choices are "build a custom OS" or "continue using the existing Android OS". And to be honest, I…

HTC also has its own Windows VR game app store (Viveport), that they seem to have put a hell of a lot of effort into, but it's relatively small in active userbase compared to Steam and Quest. They seem to be trying to out-compete the 2019 Valve Index with several newer products that on paper add incrementally so many additional features that they've left the index in the dust, but they manage to keep flopping on the…

"If they instead made a ~$50, cheap-ish but comfortable headset, with lenses and a strap and slot for dropping in and securing a phone"

Isn't this literally the Google Daydream? Although it was priced around $100 by what I remember

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