I don’t find this “super good”. It’s mostly giving 2 clues which is the most basic level of competence. The paper 4 clue is reasonable but a bit lucky (eg Jack is also a good guess). I also don’t see it actually using tactics properly, which I would consider part of being “super good”. The game isn’t just about picking a good clue each round! Now obviously it’s still pretty decent at finding the clues. Probably bette…
Can you elaborate on some of the more advanced tactics? When I play, it's mostly about getting a good 2 clue each time. Then if you can opportunistically get a 3 or 4, that's awesome. Some tactics come in for choosing the right pairs of 2's so you don't end up mismatched, or leaving clues that might be ambiguous with your opponent's... But that's mostly it. It'll be fun for multiplayer! Just like how in other online…
You have to give entirely different clues depending on the people you play with.
Sometimes you can also play adversarial and introduce doubt into the opposing team by giving topic-adjacent clues that cause them to avoid one of their own cards. It works better if someone on the other team tends to be a big doubter. It also can work when the other team constantly goes back and tries to pick n+1 cards that they think they missed from the last round, which gives you a lot of room to psychologically mess with them.
Sometimes you have a clue that only really matches 2, but because only 1 of the wrong matches is a neutral card and you could match 2 more by a massive stretch, you say “4.” Worse case, they get 2 right but then they pick the neutral card but in the best case, you stand to gain 4 for a clue that should only match 2.
I like Codenames because they are many meta ways to play the game. What makes Codenames unique is that, unlike a lot of other games (Catan, Secret Hitler, CAH, etc.), it’s an adversarial team game where the team dynamics and discussions are not secret so you can use them to your advantage.