Earlier quoted context omitted.
And let’s not forget, so was FORTRAN. (Programmers coded in Assembler back then.)
Fortran (FORmula TRANslation) was intended for a very peculiar subset of 'non-programmers': mathematicians, engineers and the like. It ends up being a pretty good impedance match for people who are use to dealing with terse forms of expression already.
A Minecraft server written in COBOL
71–80 of 127 posts
Re: A Minecraft server written in COBOL
#72Earlier quoted context omitted.
People that get things done usually don't care about code quality. I noticed myself in a place where I just never finished anything anymore by trying to write something to last. Over the years I've found a good balance, but I've found that iterating over garbage will eventually turn into something good and I've been doing so since.
Is good software a Dorodango? A pile of mud that has polished enough to be pretty.
Re: A Minecraft server written in COBOL
#73I'm sure this is some kind of fallacy, but I feel I quite often see ostensibly impressive small side projects like this written in simple plain languages like C (or here COBOL). Every similar, e.g., Rust project I see seems almost non-functional despite having 10x the SLOC. My working theory is that simpler languages lend themselves to blueprinting ideas and getting something working even with an ugly messy codebase,…
I don't think it's a fallacy. As someone who has 2 WIP games in Rust, I noticed that getting a very minimal gameplay prototype was pretty easy (given a sane engine choice)* but then adding features made the code balloon in size. Switching from singleplayer to multiplayer was a mess. I also fell for some fads and had to waste time removing them. And Rust really, really doesn't like heavily interconnected graphs of gam…
Re: A Minecraft server written in COBOL
#74> Well, there are quite a lot of rumors and stigma surrounding COBOL. This intrigued me to find out more about this language, which is best done with some sort of project, in my opinion. You heard right - I had no prior COBOL experience going into this. I hope they'd write an article about any insights they gained. Like them, I hear of these rumors and stigma, and would be intrigued to learn what a new person to COBO…
If you are interested, here are insights from making a COBOL to C# compiler: https://github.com/otterkit/otterkit-cobol/issues/40
I am now convinced that COBOL is just a high level assembler.
Re: A Minecraft server written in COBOL
#75Earlier quoted context omitted.
I don't think it's a fallacy. As someone who has 2 WIP games in Rust, I noticed that getting a very minimal gameplay prototype was pretty easy (given a sane engine choice)* but then adding features made the code balloon in size. Switching from singleplayer to multiplayer was a mess. I also fell for some fads and had to waste time removing them. And Rust really, really doesn't like heavily interconnected graphs of gam…
I know one of those two is Bevy, what is the other one?
Oh god, look at the authors contribution graph from last year. He is the living meme.
Re: A Minecraft server written in COBOL
#76Earlier quoted context omitted.
I don't think it's a fallacy. As someone who has 2 WIP games in Rust, I noticed that getting a very minimal gameplay prototype was pretty easy (given a sane engine choice)* but then adding features made the code balloon in size. Switching from singleplayer to multiplayer was a mess. I also fell for some fads and had to waste time removing them. And Rust really, really doesn't like heavily interconnected graphs of gam…
I know one of those two is Bevy, what is the other one?
There are also bindings to Godot which is probably the way to go if you actually wanna get shit done. I talked to their authors and they avoided promoting it on Reddit for a while because the hype was bordering on harassment.
Re: A Minecraft server written in COBOL
#77Docker isn't a platform portable experience fwiw
Re: A Minecraft server written in COBOL
#78Why does this look like an elaborate PL/SQL?
Re: A Minecraft server written in COBOL
#79Earlier quoted context omitted.
I know one of those two is Bevy, what is the other one?
Likely Fyrox: https://github.com/FyroxEngine/Fyrox Oh god, look at the authors contribution graph from last year. He is the living meme.
He used to have a Patreon with a modest goal of $1000 per month and was making decent progress towards it but then the war started and after it was clear he was not getting any of the money any time seen, he had to switch to other platforms but by then the opportunity was gone.
He worked for a while for another big game studio to save up and then went back to Fyrox.
Re: A Minecraft server written in COBOL
#80I'm sure this is some kind of fallacy, but I feel I quite often see ostensibly impressive small side projects like this written in simple plain languages like C (or here COBOL). Every similar, e.g., Rust project I see seems almost non-functional despite having 10x the SLOC. My working theory is that simpler languages lend themselves to blueprinting ideas and getting something working even with an ugly messy codebase,…
Nobody cares about c or cobol, so you have to do something useful to get attention.
In the end i suspect it is just survivorship bias.