Earlier quoted context omitted.
> I want to walk worlds that arose in the minds of others, not just worlds A significant portion of game developers hate level design and the only reason they don't do procedural is because it's hard, so they are forced to build hand-crafted worlds. I'm one of those and I would find it pretty hilarious if anyone played my game thinking the levels "arose" in my mind, like I'm some kind of profound artist. I take great…
> A significant portion of game developers hate level design And that shows, that really, really shows :) Now they get to make even more of the soul-less trash in shorter time.. I'm not putting this tool down, it's an amazing technical achievement, and the results are absolutely mind-blowing, but, to me, it is what it is, and it's just like, my opinion, dude, not some statement of absolute truth. You hating level des…
Do you find it soulless when painters don’t mix their own paints or weave and stretch their own canvases?
Is it soulless when a sculptor doesn’t source their own clay and marble directly from the earth?
Or when a musician uses an instrument made by someone else, or a composer uses digital sounds recorded by someone else?
There are many different forms of artistic expression and many rely on relatively mechanical and “soulless” work being done for us by someone or something else.
Tools like this can open up new and creative world building options to people who previously didn’t have access to 3D models. It increases the opportunities for creative expression rather than diminishing them.