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Penny Arcade Sells Out

kickstarter.com

71–80 of 104 posts

Re: Penny Arcade Sells Out

#71
What's wrong with the lwn model of subscription? Don't subscribe and you get info a week old (lwn is a 'current affairs' site like PA is, hence time-dependent), subscribe a small amount and get your benefits.

https://lwn.net/subscribe/Info

The kickstarter thing for a year's business costs are basically an old-fashioned subscription drive - who wants to see brand-name websites doing this every year? Welcome to a new form of spam.

Re: Penny Arcade Sells Out

#72
post #4

Interesting take on the crowd funding issue. I expect to see more of these sorts of creative things. Advertising debt is annoying. And sadly people like PA with their 2 ads get nailed because people have been so massively inundated with ads all day that even one more is painful. Another experiment they haven't tried, but would be good to run, would be to make the site subscriber only with the long tail free. So imagi…

Back when I read PA I remember them saying that they were careful about who they let advertise on their site. Seeing a game advertised there was almost a tacit endorsement of it, and I'm not really sure removing those ads is in the readers' interest.

Aside from Google searches when I actually wanted to buy things, Penny Arcade had the only ads I ever looked at with actual interest.

(There's also the fact that if anyone is seriously bothered by the ads they're probably already blocking them themselves. I think people donating here are doing it to "give back", not because they actually care about the advertising.)

Re: Penny Arcade Sells Out

#73
post #5

I enjoy Penny Arcade. That said, it seems like an awful lot of money for an ad-free website. Aren't they making enough off of merchandise, their expo, their games, etc., to make the site ad free? From what I understand they are wildly successful (monetarily as well as publicly) so why do they need the public to literally give them money?

They have over a dozen employees, do the math it doesn't work out to a killing for them to have this kickstarter succeed at 250k a year. They could survive without any ad revenue at all just on their other sources of revenue alone, but that's a hard sell when they have so many visitors and doing so might limit what they could do. Make no mistake, almost certainly they are potentially leaving a lot of money on the tab…

On the webcomics front, the Keenspot Twokinds strip just recently did a successful drive for 8x the asking rate :

http://www.kickstarter.com/projects/twokinds/twokinds-book-p...

The artist is now quitting his job and doing the comic full time with the kickstarter money, and is making a book. There is a lot of potential in crowdfunding!

Re: Penny Arcade Sells Out

#74
post #59
post #50

Earlier quoted context omitted.

Their site is one of the few where I disable AdBlock. First, it supports a comic and a site which I love, and second I actually like their ads. They have stated they play every game that is shown in an ad, and don't allow terrible games or terrible ads for a game at any price.

Seems like the exact opposite of the standard practice in old-school journalism of strictly separating editorial and advertising staff in order minimize conflicts of interest. The fact that they are seem eager to get rid of ads makes it seem like worrying about these kinds of thing are at least a constant nuisance.

It read to me more like it was annoying for them. They want to get rid of ads so they can quit spending time writing reports for advertisers/vetting ads, and spend that time working on new content instead.

Re: Penny Arcade Sells Out

#75
post #14

Earlier quoted context omitted.

You aren't really paying to remove the ads. There's a couple of comics I'd like to see on Kickstarter this way, because I wouldn't mind tossing them some bucks, but all they have are merchandise (which I've already bought) and PayPal links. Sorry, no, no PayPal. I wouldn't really care about the rewards, I've already received them.

The new kid was an interestingly drawn strip and it would be nice to see it brought back to life. Or even just see gave come up with more crazy DnD settings.

Not likely, as they've sold the movie rights.

Re: Penny Arcade Sells Out

#76
post #44
post #6

Earlier quoted context omitted.

Unfortunately for PA, their content is probably 90% games/pop culture topical. After a month it'd be completely stale and irrelevant (with exceptions of course). I think the better move would be to have pay users not have to see any ads. Simple web re-design to remove that for pay users, otherwise free users still have to look at the ads. There are a ton of sites that do this and are quite successful.

What's a site that only offers "no ads" as their paid-upgrade benefit? I haven't seen one offer just that, it usually comes with a grab-bag of other features that can't be replaced with a client-side script/extension. (DeviantArt's premium account is the upgrade I thought of. ( http://sta.sh/047k5sokcr2 ) The two major client-side features of no ads and more thumbnails are solved with NoScript and AutoPager respectiv…

They are insinuating that there will be more content/side-projects when they don't have to worry about the commercial side of their business.

Re: Penny Arcade Sells Out

#77
Can anyone describe the types of people who bid+pay 5 and 10 thousand dollars for these projects? I can't imagine devoting that much money to a playdate at PAHQ or to hang out for the day with the designer of the OUYA. It doesn't seem like real money at that point but I know these peoples' credit cards will be charged. I don't get it...

Re: Penny Arcade Sells Out

#78

Earlier quoted context omitted.

It works for public television.

It works because you have only one public television organization in your town.

There are many listener supported radio stations in single markets. e.g. WBUR, WGBH, and WBAI in Boston.

Re: Penny Arcade Sells Out

#79
post #77

Can anyone describe the types of people who bid+pay 5 and 10 thousand dollars for these projects? I can't imagine devoting that much money to a playdate at PAHQ or to hang out for the day with the designer of the OUYA. It doesn't seem like real money at that point but I know these peoples' credit cards will be charged. I don't get it...

Well one of the OUYA ones is Notch who's famous for liking to help projects he finds interesting thanks to his own success from minecraft, so for him 10 grand to help something he likes isn't as crazy as for some of us.

And I'd assume anyone doing it for PA are hardcore fans who've loved the site for years and have serious disposable income to hand.

Re: Penny Arcade Sells Out

#80

I really really wish the flattr model would take off for stuff like this. Each and every site having a huge fundraiser once a year like this seems unsustainable.

Flattr won't work for the same reason as every other tipjar system has failed. It imposes a transaction cost on the tipper -- "is this work the click?" -- that users simply don't like.

My current startup work is aimed at avoiding that cost entirely.

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