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Half-Life 2: 20th Anniversary Update

half-life.com

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Re: Half-Life 2: 20th Anniversary Update

#71
The black bar means someone died. A real computer scientist.

I hope it’s not a legend like ken or something, but it’s not obvious from the front page and #1 is a video game.

Tell me we’re not handing out black bars for anniversaries of software now?

Re: Half-Life 2: 20th Anniversary Update

#72
post #49

Earlier quoted context omitted.

Unfortunately VR also showed the flipside of Valves approach to development - putting extreme amounts of money and effort into a project, then abruptly dropping it and moving on to something else. The Index was great at the time but now it's five years old, dated in numerous aspects, and hasn't even had a price cut since launch. Alyx is great but it came out four years ago and Valve has done nothing with VR games sin…

VR continues to lack a Killer App to sustain the field (I say this as owner of 3 VR devices, including the Index) Valve tried to make it with Alyx, and while it is amazing, it did not inspire the industry to follow up on. I do not blame Valve for moving on when nobody followed them.

I think it's pretty obvious that Alyx didn't inspire the industry because it's a giga-budget game addressed to a tiny potential market, that Valve could only afford to make due to Steam being an infinite money printer. It wouldn't surprise me if Alyx never recouped its development costs despite the immense hype around it.

If Valve wanted more Alyx'es to happen they needed to spread their wealth around until the VR market gained more momentum and became self-sustaining.

Re: Half-Life 2: 20th Anniversary Update

#74
post #9

Earlier quoted context omitted.

Black Mesa is also 75% off right now, incidentally. Seems like everything Half Life is either free or on deep discount for the anniversary.

[flagged]

Tangential, irrelevant, "flamebait...generic tangents...internet tropes." "reminder" that the guidelines explicitly say to avoid. Nobody mentioned ownership or licensing or anything tangentially related until you did.

https://news.ycombinator.com/newsguidelines.html

Re: Half-Life 2: 20th Anniversary Update

#75
post #6

20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

My theory is that there's a period when a studio has huge early success (plus in the case of Valve, they started with huge amounts of money from being former MS employees) that lets them devote themselves to their mission of making games, before either mission creep or dilution with new hires occurs over time either from staff naturally changing over time or expanding. Another factor is that when aiming to 'go big' a…

Valve still knows how to make excellent games. Deadlock is a Valve game in alpha, and I think it's going to be very popular once released.

Re: Half-Life 2: 20th Anniversary Update

#76

Earlier quoted context omitted.

My theory is that there's a period when a studio has huge early success (plus in the case of Valve, they started with huge amounts of money from being former MS employees) that lets them devote themselves to their mission of making games, before either mission creep or dilution with new hires occurs over time either from staff naturally changing over time or expanding. Another factor is that when aiming to 'go big' a…

Valve is still a top tier org, but they simply make too much money in the publishing business to bother with game development anymore. Any sales would be peanuts to what they are making through developer fees and the marketplace. This is why all of their releases in the last decade have been F2P.

Sounds like a perfect environment to make games. No budget or schedule pressure, virtually limitless resources so the staff can strive to make art with love and without the corruption of chasing a bottom line.

The entire media industry on almost every format is chasing nostalgia because they refuse to recreate the environment that made endearing stories and experiences in the first place.

Re: Half-Life 2: 20th Anniversary Update

#77
post #6

20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

Public companies are slaves to the shareholders

Re: Half-Life 2: 20th Anniversary Update

#78

The black bar means someone died. A real computer scientist. I hope it’s not a legend like ken or something, but it’s not obvious from the front page and #1 is a video game. Tell me we’re not handing out black bars for anniversaries of software now?

Thomas E. Kurtz of BASIC fame https://news.ycombinator.com/item?id=42141761

Re: Half-Life 2: 20th Anniversary Update

#79
post #78

The black bar means someone died. A real computer scientist. I hope it’s not a legend like ken or something, but it’s not obvious from the front page and #1 is a video game. Tell me we’re not handing out black bars for anniversaries of software now?

Thomas E. Kurtz of BASIC fame https://news.ycombinator.com/item?id=42141761

RIP.

Legend.

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