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Introducing Our New Name

blog.minetest.net

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Re: Introducing Our New Name

#71
post #65

Earlier quoted context omitted.

Lots of libre projects are terrible at naming things, I don't know why. Doing the "use a word in some exotic language for some reason" is lazy and rarely great. Another example of that is "Forjego", they forked Gitea and went with some Esperanto word because... reasons.

It's actually Forgejo not Forjego, with this example further proving what a convoluted name it is, with the added bonus that there are at least two points where the pronunciation can vary widely (is the J as in Jack or as in Spanish Juan? Is the G as in Google or George?).

Oops my bad, I thought they went with it because it's in Go

If it's "Forgejo" I thing I would pronounce it like in "forget", then "jo" like in jack, not sure if that's close

Re: Introducing Our New Name

#73
post #3

The new name isn't great (too many vowels in the same place, you couldn't spell it if you heard it) but at least it's original and doesn't sound like it's a knockoff test implementation of minecraft anymore. Minetest is kind of a unique experiment in how modular a voxel game can be with mods. It's pretty cool. You just visit another server and it downloads and sets up all of the server's mods. You have dependencies a…

> You just visit another server and it downloads and sets up all of the server's mods. You have dependencies and stuff so not every mod has to reinvent the wheel. Much better experience than minecraft modding. Reminds me of Unreal Tournament 2004, that was pretty much the same experience.

Counter-strike too

Re: Introducing Our New Name

#74
post #6

The main website lists lots of games that are built on Minetest / Luanti. [1] Does anyone have opinions on which of them are the most fun to play? [1] https://content.minetest.net/packages/?type=game

I haven't played much myself, but VoxeLibre (and Mineclonia) are pretty good Minecraft replicas. My only complaint is mobile controls. Desktop is decent but the mobile version (off F-droid) leaves much to be desired.

But don't people playing Minecraft play it for the fun mods? And people playing Luanti play mods that replicate the original Minecraft? They've gone full circle in too little steps.

Re: Introducing Our New Name

#75
post #63

Earlier quoted context omitted.

> The new name isn't great (too many vowels in the same place, you couldn't spell it if you heard it) That's only a problem for english. Finnish people (and I can say romance language speakers) would disagree.

I am an English speaker and disagree too. The spelling is fairly natural to me (probably how I would spell it if I heard it) and, in any case, English spelling is not exactly known for being obvious.

The new name lacks context that the old one had. Imagine discussing it on a bad telephone connection:

“There’s this game similar to Minecraft; it’s called Minetest. You know like, mining and testing”

Vs

“There’s this game similar to Minecraft; it’s called Luanti — uhhh, l-u-a-n-t-i”

The new name isn’t hard, but it’s definitely not as easy.

Re: Introducing Our New Name

#76

Earlier quoted context omitted.

I haven't played much myself, but VoxeLibre (and Mineclonia) are pretty good Minecraft replicas. My only complaint is mobile controls. Desktop is decent but the mobile version (off F-droid) leaves much to be desired.

But don't people playing Minecraft play it for the fun mods? And people playing Luanti play mods that replicate the original Minecraft? They've gone full circle in too little steps.

> But don't people playing Minecraft play it for the fun mods?

Some subset of them does, many do not.

> And people playing Luanti play mods that replicate the original Minecraft?

Some subset of them does, many do not.

Re: Introducing Our New Name

#77

Great project, which has sorely been in need of a better name. "Luanti" works. Unique, pronounceable, alludes to Lua ties.

The "n" obscures the notional reference to "lua". "Lua" is two syllables, but "luan" is just one. The name makes me think 乱, not an element you'd want to include in the name of most projects.

Lu-anti seems like two syllables to me

Re: Introducing Our New Name

#78
post #71

Earlier quoted context omitted.

It's actually Forgejo not Forjego, with this example further proving what a convoluted name it is, with the added bonus that there are at least two points where the pronunciation can vary widely (is the J as in Jack or as in Spanish Juan? Is the G as in Google or George?).

Oops my bad, I thought they went with it because it's in Go If it's "Forgejo" I thing I would pronounce it like in "forget", then "jo" like in jack, not sure if that's close

It's G as in "forge" and J as in "yo".

In Esperanto Ĝ represents that soft G sound and the word is spelled "forĝejo", which breaks into "forĝi" (to forge) plus "ejo" (a place), i.e. a place where one forges.

Re: Introducing Our New Name

#80
post #3

The new name isn't great (too many vowels in the same place, you couldn't spell it if you heard it) but at least it's original and doesn't sound like it's a knockoff test implementation of minecraft anymore. Minetest is kind of a unique experiment in how modular a voxel game can be with mods. It's pretty cool. You just visit another server and it downloads and sets up all of the server's mods. You have dependencies a…

"Luanti" is pretty easy to pronounce/spell for me. I'm not sure what your native language is, though, maybe it's harder for you.
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