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AAA Gaming on Asahi Linux

rosenzweig.io

71–80 of 382 posts

Re: AAA Gaming on Asahi Linux

#71

Earlier quoted context omitted.

I'm not sure if you know. But Alyssa, the person who basically wrote almost the entire userspace opengl and vulkan driver, works at valve.

Wow! I wasn't aware, but that actually gives me a ton of confidence that Valve isn't ignoring ARM with all of their Linux + Proton work. Her output is incredible.

Alyssa rules. We all love Alyssa.

Re: AAA Gaming on Asahi Linux

#74
post #29

Earlier quoted context omitted.

Referer (misspelled in the spec) has been a part of HTTP from day 1.

Feels crazy this isn’t disabled by default

There's a handy addon for Firefox called Privacy Settings that can take care of that. Explicitly adds and option to have the referers be not sent, and a quick way of re-enabling it, in case it breaks a website. Because of course that happens too.

Re: AAA Gaming on Asahi Linux

#76

From a performance and technical perspective this is incredible. Well done! It will never happen, but my dream is for the Asahi devs, Valve, and Apple to all get together to build out a cross-platform Proton to emulate and play games built for Windows on both x86 and ARM hardware running Linux. A Steam Deck with the performance and power efficiency of an M-series ARM chip and the entire library of games that run on P…

An ARM CPU only emulating x86 isn't going to be more efficient than straight x86. ARM is barely more efficient as it is at those performance levels.

The real reason Apple is ahead is because they're paying for more expensive more advanced nodes for their CPUs. I you compare CPUs on similar node sizes, you'll see that AMD and Intel are basically caught up architecturally in perf/W metrics.

Re: AAA Gaming on Asahi Linux

#77

Earlier quoted context omitted.

I'm aware of no better way to see your desired features land in open source than to build them yourself. That is the power of open source, nobody can stop you!

[flagged]

i don't hate to be the one to tell you, but skills and context can be learnt. personally, i have found no better way to learn skills than to work on something i care about.

Re: AAA Gaming on Asahi Linux

#78

May I use this space to ask the question: is the M3 substantially different from the M1 and M2 that it is not supported?

I don't know how different but it apparently has dramatically improved hardware shaders compared to earlier M chips so I'm guessing that a lot of this might be different, there.

Re: AAA Gaming on Asahi Linux

#79

May I use this space to ask the question: is the M3 substantially different from the M1 and M2 that it is not supported?

The M3 GPU added a bunch of features including ray tracing. The "dynamic caching" sounds like a big change to local memory which could require serious driver changes.

https://www.theverge.com/2023/10/30/23938676/apple-m3-chip-g...

Re: AAA Gaming on Asahi Linux

#80
post #25

Earlier quoted context omitted.

I know it's an extremely un-Apple-like thing to do, but I really wish Apple would team up with Valve to work on Proton, and bring full Proton support to MacOS.

Bringing Proton to Mac would involve either Apple making amends with Khronos and supporting Vulkan, or Valve making the substantial effort to port Proton to Metal natively, or doing DirectX-to-Vulkan-to-Metal translation with MoltenVK. None of those sound very likely or optimal to me. Besides, the main reason Valve is investing so heavily in Linux and Proton is so their destiny isn't tied to someone else's platform.…

Apple already provides their Game Porting Toolkit which includes a D3D12 to Metal translation later for Wine, and it has been integrated into user-friendly Wine distributions like Crossover since last year. There's not much Proton has to offer over what's already available.
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