Earlier quoted context omitted.
I'm not sure if you know. But Alyssa, the person who basically wrote almost the entire userspace opengl and vulkan driver, works at valve.
Wow! I wasn't aware, but that actually gives me a ton of confidence that Valve isn't ignoring ARM with all of their Linux + Proton work. Her output is incredible.
AAA Gaming on Asahi Linux
71–80 of 382 posts
Re: AAA Gaming on Asahi Linux
#72Re: AAA Gaming on Asahi Linux
#73Re: AAA Gaming on Asahi Linux
#74Earlier quoted context omitted.
Referer (misspelled in the spec) has been a part of HTTP from day 1.
Feels crazy this isn’t disabled by default
Re: AAA Gaming on Asahi Linux
#75Re: AAA Gaming on Asahi Linux
#76From a performance and technical perspective this is incredible. Well done! It will never happen, but my dream is for the Asahi devs, Valve, and Apple to all get together to build out a cross-platform Proton to emulate and play games built for Windows on both x86 and ARM hardware running Linux. A Steam Deck with the performance and power efficiency of an M-series ARM chip and the entire library of games that run on P…
The real reason Apple is ahead is because they're paying for more expensive more advanced nodes for their CPUs. I you compare CPUs on similar node sizes, you'll see that AMD and Intel are basically caught up architecturally in perf/W metrics.
Re: AAA Gaming on Asahi Linux
#77Earlier quoted context omitted.
I'm aware of no better way to see your desired features land in open source than to build them yourself. That is the power of open source, nobody can stop you!
[flagged]
Re: AAA Gaming on Asahi Linux
#78May I use this space to ask the question: is the M3 substantially different from the M1 and M2 that it is not supported?
Re: AAA Gaming on Asahi Linux
#79May I use this space to ask the question: is the M3 substantially different from the M1 and M2 that it is not supported?
https://www.theverge.com/2023/10/30/23938676/apple-m3-chip-g...
Re: AAA Gaming on Asahi Linux
#80Earlier quoted context omitted.
I know it's an extremely un-Apple-like thing to do, but I really wish Apple would team up with Valve to work on Proton, and bring full Proton support to MacOS.
Bringing Proton to Mac would involve either Apple making amends with Khronos and supporting Vulkan, or Valve making the substantial effort to port Proton to Metal natively, or doing DirectX-to-Vulkan-to-Metal translation with MoltenVK. None of those sound very likely or optimal to me. Besides, the main reason Valve is investing so heavily in Linux and Proton is so their destiny isn't tied to someone else's platform.…