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Boris Vallejo and the pixel art of the demoscene

marincomics.com

71–80 of 123 posts

Re: Boris Vallejo and the pixel art of the demoscene

#71

> "featuring idealistically rendered warriors and princesses, muscular and scantily clad (but not indecent)" Picture a couple of lines later shows two completely naked women. Might be considered "indecent"

They are riding dragons, not doing anything indecent.

Re: Boris Vallejo and the pixel art of the demoscene

#72
post #64

You might enjoy an entire talk on using a limited color palette for graphics in early games and how it stimulated creativity https://www.youtube.com/watch?v=aMcJ1Jvtef0 "In this GDC 2016 talk, Terrible Toybox's Mark Ferrari discusses and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic back…

And a direct link to the canvas cycling demo mentioned in the talk, as well as the blog describing it and a Q&A with Mark Ferrari:

http://www.effectgames.com/demos/canvascycle/

http://www.effectgames.com/effect/article-Old_School_Color_C...

http://www.effectgames.com/effect/article-Q_A_with_Mark_J_Fe...

Sadly, Joe Huckaby (who implemented the web-based demo) never got around to finish the promised drawing tool. I wonder if any other pixel art programs since then have added interface support for color cycling.

Re: Boris Vallejo and the pixel art of the demoscene

#73

I met him, back in the 1980s, when I was still doing paintings, myself[0]. I was surprised at how short he was. BTW: He was a bodybuilder, and was the model for many of his paintings. His wife also featured in many. [0] https://news.ycombinator.com/item?id=40917886

I love "Fugitive" :-D

Re: Boris Vallejo and the pixel art of the demoscene

#74

> "featuring idealistically rendered warriors and princesses, muscular and scantily clad (but not indecent)" Picture a couple of lines later shows two completely naked women. Might be considered "indecent"

This is a very big Americanism that's not common elsewhere, if you look at classical art anywhere, you'll see naked bodies galore.

The middle east has a lot of puritans, too.

Re: Boris Vallejo and the pixel art of the demoscene

#75
post #22

Earlier quoted context omitted.

I know these types of images take hold in a 13-year-old boy’s mind and make him a lifelong fan, and for anyone who lived through that particular time and place, I understand the appeal. But for most everyone else, this is some cheesy artwork. I say that as someone who read more than my share of Edgar Rice Burroughs. The article author himself realizes that the image he is copying has no narrative. Many of the images…

I'm not making any commentary on the art thereof. This is a forum hosted by venture capitalist investors and frequented primarily by IT professionals ("hackers"), unwittingly opening some NSFW material probably won't fly well in that kind of environment.

I can actually imagine “venture capitalist investors” participating in some oiled spanking ritual, Vallejo style, because someone opened an “NSFW” link, and “corporate culture” dictates that kind of punishment must be performed.

Normal people, not so much.

Re: Boris Vallejo and the pixel art of the demoscene

#76

Earlier quoted context omitted.

Modesty is a virtue shared by many cultures throughout the world. It is not exclusive to the US or Puritans. And the US is not a cultural monolith. Millions of people in the US do not hold modesty as a virtue.

It is true that modesty is not an exclusively US puritan ideal, but the US has a disproportionately strong cultural influence on other societies. In my neck of the woods we are much more relaxed about nakedness, and find the scandals in the US around this topic amusing. But for instance the lengths at which for instance facebook goes to to avoid nipples and penises feels more like an overstep in cultural freedom.

Facepook is just another textbook example of bureaucracy breaking loose. Companies that give them money (for ads) declare that “content” (i. e. everything that exists in this world) can be “SFW” and “NSFW”, and they only want the former. Ergo, women don't have breasts. End of story. All the excuses and exceptions corporate human robots invent afterwards are just irrelevant icing on the cake.

It would be fine to just ignore that stupidity, but people who spend time in that hellish environment adapt to it, and actually start to believe that there is some deep meaning to the rituals they have to make, and even invent their own explanations.

Re: Boris Vallejo and the pixel art of the demoscene

#77
post #64

You might enjoy an entire talk on using a limited color palette for graphics in early games and how it stimulated creativity https://www.youtube.com/watch?v=aMcJ1Jvtef0 "In this GDC 2016 talk, Terrible Toybox's Mark Ferrari discusses and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic back…

Thank you for sharing this incredible talk! Mark captures one of the main topics in art making perfectly: the power of limitations.

Also: “The environment was small enough that you could actually think about it”

Re: Boris Vallejo and the pixel art of the demoscene

#78

I met him, back in the 1980s, when I was still doing paintings, myself[0]. I was surprised at how short he was. BTW: He was a bodybuilder, and was the model for many of his paintings. His wife also featured in many. [0] https://news.ycombinator.com/item?id=40917886

I love "Fugitive" :-D

That was one of my earlier ones.

If you look at the ring on the lizard-finger, you'll see "CDM 84."

Re: Boris Vallejo and the pixel art of the demoscene

#79

Influence of Vallejo and Julie Bell cannot be underestimated on fantasy illustration. Personally, when I studied anatomy for animation work I did back when I was still doing he was a big part of it, even though his work did incline more towards bodybuilding kind of types. Stylistically though, big influence on fantasy. Sorayama was mentioned as well. Again, personally it was: Burne Hogarth, Frank Frazetta, Boris Vall…

Brothers Hildebrandt, Jean Giraud, Richard Corben....

But not Darrel K. Sweet[0] (one of the more published artists). His people looked like bobbleheads. He wasn't really so good at getting the human form right.

But he was painfully detailed, and probably pretty reliable, so he got a lot of work.

My fave for the human form, was Frank Frazetta[1]. He actually had a fairly classical bent to his work, and was probably an inspiration for Vallejo.

Vallejo's people are perfect and beautiful, but always look like they are posing. Frazetta's people are constantly in motion.

Old mulletheads will probably remember the cover of the first Molly Hatchet album[2].

I also enjoyed Stephen Hickman[3].

But probably, my absolute best inspiration was Roger Dean[4]. His figures weren't always that great, but his imagination was amazing.

[0] https://en.wikipedia.org/wiki/Darrell_K._Sweet

[1] https://en.wikipedia.org/wiki/Frank_Frazetta

[2] https://en.wikipedia.org/wiki/Molly_Hatchet_(album)#/media/F...

[3] https://ixgallery.com/artists/stephenhickman/

[4] https://www.rogerdean.com

Re: Boris Vallejo and the pixel art of the demoscene

#80
Falling down the rabbit hole I stumbled on this link: https://gamedev.city/

"I miss when people would just post gamedev resources on the internet without thinking about algorithms or engagement. In order to try to mitigate that, I decided to host my own link aggregator website!" - Pedro Medeiros

This post has been an excellent waste of time and a great source of inspiration. Thanks.

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