Earlier quoted context omitted.
The majority of businesses are not run by billionaires, in fact most of them are more tightly affiliated than the average large tech company. It's not nearly as simple as you're making it out, and those of us that work in large capital industries (tech), have a very different relationship than the majority of workers in America. I'm not saying we don't share problems, or that they don't have their own issues that are…
well I can't prove my notions, so I suppose we're at a stalemate. All I can say is I never felt like much more than a number in any company I worked at that had more than, say, 10 people on staff. So whether they want to tank the company or are pouring 110% of their soul into the product doesn't seem to trickle down here to my level.
Inside Annapurna Interactive's Mass Walkout
71–79 of 79 posts
Re: Inside Annapurna Interactive's Mass Walkout
#72Earlier quoted context omitted.
Annapurna is a mountain in Nepal. "Only" tenth highest in the world, but with the highest or second-highest fatality rate. That makes it an attractive company name, I guess.
It also has one of most spectacular multi week hikes in the world, if not #1, the Annapurna circuit. I was lucky to take it in 2008 with almost nobody on the trail (just right after monsoons in second half of September), took 16 days, around 220km IIRC. No roads built back then although we saw few CAT bulldozers dropped in the impossible places in gorges, I guess part of construction. From absolute tropical jungle, t…
I've never heard it described in this way, and I'm actually tempted.
Re: Inside Annapurna Interactive's Mass Walkout
#73In gamedev, the only thing that matters, once you have a good product is how to market it. Without exposure your project is dead, no matter the quality of it. Who will talk/write about it and for how much? Yters have steep pricing, and they usually don't give a F about your project. That's why Steam and other similar platforms are a trap. And yet, people protect/love them, like it's the 8th wonder of the world.
I feel like actually good indie games have a much better chance, because from all I have heard the Steam algorithm actually wants to make money. It will show the game to a bunch of people regardless of the number of wishlists and if it does well, it will show it to more people. Of course Steam can not even do half the work for you, but it's still a much better system than just needing to have enough followers on Twit…
Re: Inside Annapurna Interactive's Mass Walkout
#74Earlier quoted context omitted.
True, but they did link to the exact timestamp of the original quote, so it's not like they were hiding anything. The only people apt to be tricked are people who make firm conclusions without checking the sources first.
You don't need to form firm conclusions about anything to get tricked by an internet comment. Pretty much everyone reading this would get the wrong idea about the quote. No one is going to the source and forming "firm conclusions" for some random quote.
Re: Inside Annapurna Interactive's Mass Walkout
#75Earlier quoted context omitted.
It also has one of most spectacular multi week hikes in the world, if not #1, the Annapurna circuit. I was lucky to take it in 2008 with almost nobody on the trail (just right after monsoons in second half of September), took 16 days, around 220km IIRC. No roads built back then although we saw few CAT bulldozers dropped in the impossible places in gorges, I guess part of construction. From absolute tropical jungle, t…
That sounds ... amazing! I've never heard it described in this way, and I'm actually tempted.
That being said, please manage your expectations, what was a wonderful profound experience for me may end up being a very different one for you. The best is to go there 1) physically prepared for long hikes with some backpack (not heavy but not just daily pack neither); 2) have your mind open to handle everything that comes your way as part of adventure, both good and bad.
Plus careful with hygiene, mostly using hands sanitizer before touching any food, eating just freshly cooked meals. Some folks I know ended up with subpar experience due to catching nasty stomach infection which made it too hard to enjoy it. Using consistently hand sanitizer before any meal may be common stuff now but in 2008 I raised some eyebrows. But 3 months of backpacking in India and this and no stomach issue with such approach, that's pretty rare.
Re: Inside Annapurna Interactive's Mass Walkout
#76Earlier quoted context omitted.
That’s definitely one of those easier said than done things, that someone who’s never tried to do will think. Publishers have benefits, there’s a reason some game, developers, and other type of media creators will eagerly sign away a big chunk of their revenue. Not true for every media or genre, but there’s a reason these companies exist.
of course publishers bring benefits. but lets not pretend self publishing is not a thing in the games industry.
Re: Inside Annapurna Interactive's Mass Walkout
#77Earlier quoted context omitted.
You don't need to form firm conclusions about anything to get tricked by an internet comment. Pretty much everyone reading this would get the wrong idea about the quote. No one is going to the source and forming "firm conclusions" for some random quote.
To be candid, I couldn't think of a polite way to say you'd have to be credulous to believe that's what the quote was about, and irresponsible not to double-check before posting about it.
Re: Inside Annapurna Interactive's Mass Walkout
#78For reference, Annapurna Interactive are not a mainstream publisher churning out franchise type games, but tend to publish unique games, some of them considered classics: - Outer Wilds - Stray - Lorelei and the laser eyes - Cocoon - Neon White ...and others. https://store.steampowered.com/publisher/annapurnainteractiv... This is a real shame for anyone who cares about really distinctive, original games.
> considered classics Great games, but all you listed are barely 3 years old – can something that young already be considered a "classic"?
Its a magical game and the community protects the experience for future players, as its impossible to 'rediscover it' again.
Re: Inside Annapurna Interactive's Mass Walkout
#79Earlier quoted context omitted.
It’s the name of a famous mountain in Nepal which is a popular tourism and climbing destination.
This is the often given answer, but is wrong. The company, the mountain, and many other things are named after a Hindu god of food and nourishment. Don’t just mimic the first search result (check its etymology section, instead).
Otherwise it’s not so different from saying that Everest isn’t a mountain in Nepal, but rather an English Surveyor General of India.
Similarly Annapurna the region has much greater recognition amongst non-Hindus than Annapurna the goddess.