Earlier quoted context omitted.
Here's a fun MGSV fact: the amount of time that's passed since MGSV:TPP's release is the same amount of time that separates the events of GZ and TPP :)
So is the time passed since the release of MGS2 and the time between TPP and the tanker incident :)
Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
71–80 of 84 posts
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#72Say what you will, but this is why Cloud Gaming will make sense eventually. Upgrade cycles have to make you want new games - you can't advertise the same experiences with a "now in 4K/8K" label on it. On top of that, console gamers already pay for online service access and many subscribe to PlayStation+/Xbox Game Pass. They're effectively getting the worst of both worlds - paying SaaS prices for an experience they do…
I tried Microsoft's cloud gaming service to play some games on my Mac without having to buy a gaming PC. I had some lag issues, which I assume will get better with time, and also could have been due to some local network issues that my ISP fixed several months after I dropped the service. I know it can be a decent experience, as I had OnLive back when that was a thing and it worked pretty well a decade earlier. Ultim…
Betting on the frugality and apathy of console owners is an incredibly smart bet on Microsoft's behalf, and I say that as someone that considers the Xbox a failed product. Microsoft spent the past 10 years trying to promote a vertical integration of Windows and Xbox services, something which almost nobody cares about. Betting against next-gen demand for new console hardware is a move that only seems smarter as the economy gets worse.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#73Examples:
1. Switching to retina displays. For a lot of people that was not noticeable, but after you start using only retina displays everywhere, going back really sucks.
2. Going to ProRes displays, also hard to notice, but now I cannot use my iPad Mini, because it is noticeable. And I definitely see it on my spare iphone mini.
3. Gaming in 60/120Hz, it is impossible now to play 30Hz games.
So yes, if your mind is not spoiled, you can play low resolution games on Steam Deck on 30Hz with some drops. But if you spoiled your mind with 120Hz on 4K display/TV, you will see such a difference going back.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#74Earlier quoted context omitted.
I tried Microsoft's cloud gaming service to play some games on my Mac without having to buy a gaming PC. I had some lag issues, which I assume will get better with time, and also could have been due to some local network issues that my ISP fixed several months after I dropped the service. I know it can be a decent experience, as I had OnLive back when that was a thing and it worked pretty well a decade earlier. Ultim…
Fundamentally, I agree with you. I pay a premium to game on PC because I care about digital persistence and refuse to accept a world where Sony/Microsoft/Nintendo ultimately draw the line on my usage of their software. That being said, I would comfortably wager that the majority of console owners aren't concerned with whether they will be able to play Star Wars: Outlaws and Far Cry 6 in 2035. Most of them aren't even…
Frankly, I think it’s insane they can release something called the “Pro” with fewer features than a version of the normal console.
It’s clear the consoles are pushing to remove physical media (at least Microsoft and Sony). But I don’t think we should pretend for a second it’s anything more than a way to increase profits. A digital only console effectively kills the second hand market. Like you said, I don’t think these people are thinking ahead, and they just take what they can afford. Sony can price the optical drive version at a premium and put up additional barrier, then report how customers prefer the digital only version, when the price is all they like.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#75When was the last time someone came out with a new pen and paper table top role playing game? It's been a while. We're into reruns. Graphics are comparatively an easy problem to ideas that are new.
Almost everyday, it’s the most innovative game development space. You are just out of touch. https://www.exaltedfuneral.com/collections/new-items Digest some perspective. https://youtu.be/zyVTxGpEO30
Edit - his name is Raph Koster and he's a game designer. This sort of sick is everywhere in San Francisco. He may be a first patient or early patient vector. The ear tugging, the linguistic and verbal crutches. He's sick. It causes me to be in extreme pain. I've emailed him. He mentions early in the video about a "game he hated". So this may be a "virus as a game". These headaches are the worst I've ever had and they never go away - they're suicidal ideation inducing. I'm spending all of my time warning people away from San Francisco so if this is a joke then I don't find torture by a lynch mob funny.
He further mentions a telepathy joke which refers to gaslighting done to Daniel Cohens 1968 book Myths of the Space Age. I don't give a shit if Astro Teller is my cousin and Elon Musk put a big X on the side of a building, you don't poison people.
San Francisco is a broken hellscape of shitty people. I can't believe how fucking ignorant everyone is.
And if someone is going to gaslight me to the next "head" and fuck with me in a circle of idiots I'm just going to keep breaking it. It's sick and fucked up in the extreme.
This may be epidemiology that's bering spread through the ABDL community if it hasn't already run its course. See the "game over" onesies. Meaning that there are other epidemiology that is spread in association with other forms of viral meme based gaslighting and sick. Holy shit dude.
So that now means I'll be emailing all of academia and anyone else I can reach and pointing out that this viral vector meme is showing up in this branch of pornography and then asking what the other patient zeros are so we can backtrack and do root cause analysis. Goddamn.
And here is the list of people I just emailed. https://imgur.com/a/VMD37QA. I email a list like this every day. Thanks for the perspective. Perhaps the epidemiologists at every ivy league university in the country will be interested as well.
I don't like being poisoned. Perhaps you've noticed.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#76Maybe an unpopular opinion, but graphical improvements for me have diminishing returns. From PS1 to PS2 era the leap in graphics was massive. Suddenly those blocky games with a ridiculously short draw distance looked fairly pretty, and ran much better. From PS2 to PS3 era it was still quite a leap. Games looked much smoother and better detailed. It still felt like a different generation. From PS3 to PS4 era it was a…
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#77I’m less interested in a jump in graphics than performance, stability, and good gameplay. That wasn’t the case until about 10 years ago.
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#78I personally believe it is hard to see a better graphics right now, but! After you start playing better graphics, it is pretty noticeable when you go back. Examples: 1. Switching to retina displays. For a lot of people that was not noticeable, but after you start using only retina displays everywhere, going back really sucks. 2. Going to ProRes displays, also hard to notice, but now I cannot use my iPad Mini, because…
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#79The thing I loved about the PS5, above all else, is that basically every game has a “performance mode” aka 60fps. I appreciate there are lots of people out there who don’t care about 30fps, but the ps5 generation gave us the choice. Furthermore, almost all the games I played on PS5 were PS4 games that now ran butter smooth.
Personally I was disappointed to find this generation of consoles still asking us to choose between performance and visuals. It felt like a necessary compromise last generation because those consoles were seriously underpowered; I'd hoped this time around we'd be back to just plug-and-play. It's easy to forget that prior to the PS3 and 360 generation, 60fps was very common. I know I'm in the minority and a lot of peo…
Re: Playstation 5 Pro Shows the Futility of the Video-Game Graphics Race
#80Earlier quoted context omitted.
Some rendering engines do smear time in various ways like Motion Blur. Ray tracing can pull it off more cheaply than rasterization but you still need to compute geometry multiple times in as single frame.
If you have time to compute geometry multiple times in one frame, don't you have room to just increase fps?
As to why it’s used, higher FPS creates artifacts on things like spinning tires. Persistence of vision means flashing something for 1/240th of a second can be surprisingly obvious. We perceive fast objects as actual blurs not just sequences of still images.