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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#72
post #68
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

The missing point here is always: do I want to haul all the shit up the mountain to record that or not?

At least we will be able to see what celebrities are doing.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#73
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

They're working from both ends. VR/Passthrough content on a device with a screen and then the ideal form factor on the Raybans. The goal is to merge them. Its still TBD on when and if that's possible.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#74
post #68

Earlier quoted context omitted.

The missing point here is always: do I want to haul all the shit up the mountain to record that or not?

At least we will be able to see what celebrities are doing.

They can bugger off. I had my dinner ruined by some Instagram celebrities earlier this year who were flying around with a DSLR filming some food and screaming a lot. The staff were visibly pissed off but too afraid to tell them to go away and stop annoying the customers in case it reflected badly on their restaurant. Everyone was held ransom.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#75

Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.

I feel like I have spectacular eyes. I can read absurdly small texts that shocks other people, great low light, yada yada.

The quest2 made my eyes hurt after just using it for maybe half an hour. Tried it a few times over several weeks and decided that my vision is worth more than some entertainment.

I'm not sure how they're going to get around that aspect.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#76
post #2

The Vision Pro is a solution looking for a problem. This is the same problem plaguing Apple Home. It just feels very - so what? Tech nerds like it because it's "cool", but everybody else is wondering why would I ever need this thing? Personally, I think they need to be thinking of a more Apple Watch type device wearable in normal glasses frames. Something more akin to Google Glass, and yes, I'm familiar with the term…

> Or maybe these are just products we don't need? That's exactly it, they're products we don't -need-. If you already have a smartphone, that's good enough. This is the same problem that plagues the AI assistant devices - it doesn't matter what they can do, they won't replace your smartphone. Which means you're asking someone to carry (and pay for) a smartphone + an extra device. That's a big ask. It's also the reaso…

> it doesn't matter what they can do

No it very much matters what they can do, and it's "not much". If they could do a lot more any of these products would be very popular.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#77
post #14

Earlier quoted context omitted.

If anything, what I’ve heard from friends at or adjacent to Meta is that they’re paring back metaverse ambitions and capabilities on their future devices because of the success of the Ray-Bans glasses and the relatively middling sales of the Quest 3. The Ray-Bans are also a weird anomaly since they’re leaning on the Ray-Bans designer pricing to justify a lot of the cost. If you’re already buying a pair of luxury sung…

I'm constantly losing, scratching, or breaking sunglasses. I buy them at $30 tops, not $300.

In my experience I tend to lose my sunglasses less when they’re expensive :)

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#78
post #51
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

Every company knows this, the problem is that you can’t fit the compute you need for AR/VR + AI into a form factor like this, at least not right now.

I don't think you'll ever be able to. Maybe not for decades for AR/VR. The AI stuff is cool; you can offload that, but mostly they'll just be a glorified camera mount and headphones for the actual 'glasses.'

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#79
post #2

The Vision Pro is a solution looking for a problem. This is the same problem plaguing Apple Home. It just feels very - so what? Tech nerds like it because it's "cool", but everybody else is wondering why would I ever need this thing? Personally, I think they need to be thinking of a more Apple Watch type device wearable in normal glasses frames. Something more akin to Google Glass, and yes, I'm familiar with the term…

I think something with the "wow" factor of the Vision Pro but the form factor of a pair of glasses would be the holy grail of AR/VR. I wonder if there are fundamental tradeoffs which would make that impossible in the near term? I think it would remain very niche indefinitely in that case.

The display technology is simply not there at the moment.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#80
post #64
post #62

Isn't it simple why AVP isn't moving? They don't treat anime-loli-porn content, chiefly VRChat, as first class citizens, if they support those at all. Tons of people have bought and are buying Quest 2 and 3 as well as its competitors with sole intent of using it with VRChat. Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been…

$3500 is also a big reason. Why pay that when I can get a Quest2 for $199 new for the anime-loli-porn content?

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