OPQA, who's with me?
Also, HJKL for all you vim users out there.
71–80 of 83 posts
OPQA, who's with me?
Also, HJKL for all you vim users out there.
Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
Got started doing that when I played Bungie's Oni, which required editing an INI file to rebind keys.
Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
I instead use D as the use key in all games, X for reload, V for crouch etc.
Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
I have large hands. Left control is the natural resting place of my pinky, while reaching A from an ESDF rest requires I adjust my whole hand to scrunch my fingers closer.
Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
Clearly hasn't learned to use the palm for left ctrl! /s I do use the palm though, it is weird, lol
They still advertise 10 key rollover keyboards today. I feel like they're more common, but perhaps I have just always insisted on having one.
I've always wondered if it was a problem for other communities. I certainly think it was a contributing factor to why no default control scheme emerged in the Descent world, and even very top pilots used an astonishing array of very different methods.
A serious drawback of the standard WASD configuration for me is the need to move the middle finger to switch between forward and reverse. This adds latency, and can be a source of error. In games that rely a lot on accurate timing and quick reactions, I generally avoid this. There is a tradeoff, of course, but in the extreme case of a very simple and twitchy game, I like to map up/down/left/right to sit under pointer and middle finger on each hand. This seems like a lot of a geeky departure from intuitive arrow keys for a dubious benefit, and I don't often see others do it. But I can't help but wonder if FPS design and history is informed by better reactivity along that strafe axis. Or perhaps it really is the best design - you do tend to dodge perpendicular to where you're looking.
Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!
So what exactly do you need the QAZW for? With WASD you still have TAB, CAPS, tilde and SHIFT available. Also, crouch is Q, jump is E.
OPQA, who's with me?
I know it as QAOP, and it feels strange to see it written as OPQA. Also, HJKL for all you vim users out there.