Rockstar condemns Max Payne 3 cheaters to play only against each other
71–80 of 130 posts
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#72Earlier quoted context omitted.
I as a former not so good CS player can perfectly confirm that being at the recieving end of a i-shoot-better-with-pistols-than-anyone-else-with-sniper-rifles guy is frustrating. Back than i tried to avoid serers with to much of those guys.
A lot of it was not just shooting skill. Most new players tended to make a lot of the same predictable mistakes, for example standing close together in big groups at the same chokepoints in the map each time so that they could all be blinded by a flashbang. Also they didn't use walk effectively so would make a lot of noise. CS was also one of the first popular games where weapon recoil was modelled and new players wo…
He was of course one of those often banned, since he was able to shoot at full auto without suffering recoil. I remember playing with him; his handle was kylyk, so I went with kylyks_meatshield.
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#73> we're a bit intrigued by the potential for the "Cheaters Pool" to evolve into a new mode of play that some players might actually prefer. Unregulated cheats and hacks led a friend and I to inadvertently invent a proto-minecraft over a decade ago. Around 1998, I was playing Dark Forces 2: Jedi Knight when I started to experience cheats and hacks. Someone taught me how to do it, which was incredibly easy (each weapon…
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#74I remember the old days of Counterstrike and the infamous "myg0t" clan who would enter CS servers and use things like wallhacks and aimbots as well as excessive deliberate teamkilling. After they had got themselves banned from just about every server out there they launched their own "anything goes" server which could be actually be a fun experience to play on. Another interesting thing I remember from the CS days wa…
At some point you have to trust the client. Invincibility cheats can be as simple as the client updating its position the moment it knows there is a projectile traveling towards it, or the moment another player is turned to face them they duck. For Counter Strike: Source for example the server sends the location, and way that a user is pointing to the client. With some calculations you can then draw a line from the o…
> Keeping everything and all variables on the server is impossible [...]
> Kinda like RDP for games.
Are you familiar with OnLive?Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#75> we're a bit intrigued by the potential for the "Cheaters Pool" to evolve into a new mode of play that some players might actually prefer. Unregulated cheats and hacks led a friend and I to inadvertently invent a proto-minecraft over a decade ago. Around 1998, I was playing Dark Forces 2: Jedi Knight when I started to experience cheats and hacks. Someone taught me how to do it, which was incredibly easy (each weapon…
I think the cheater's pool is a great idea though. It should be amusing at the least.
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#76I remember the old days of Counterstrike and the infamous "myg0t" clan who would enter CS servers and use things like wallhacks and aimbots as well as excessive deliberate teamkilling. After they had got themselves banned from just about every server out there they launched their own "anything goes" server which could be actually be a fun experience to play on. Another interesting thing I remember from the CS days wa…
This sort of cheater purgatory existed even in the later days of CS 1.6 as well. Secure servers were only available from legitimate STEAM accounts but players could create 'insecure' (no VAC) servers that were still publicly listed. These servers quickly became havens for players connecting using modified software (free clients and so on) and those who had steam accounts which had been "vac'd". Ironically, included i…
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#77I remember the old days of Counterstrike and the infamous "myg0t" clan who would enter CS servers and use things like wallhacks and aimbots as well as excessive deliberate teamkilling. After they had got themselves banned from just about every server out there they launched their own "anything goes" server which could be actually be a fun experience to play on. Another interesting thing I remember from the CS days wa…
Basically, this is why automatic matchmaking such as what we find in CS:GO is better than a server browser.
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#78This is effectively what a VAC ban does, isn't it? I can't imagine why else you'd play on a non-VAC-secured server. (for reference: http://en.wikipedia.org/wiki/Valve_Anti-Cheat )
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#79> we're a bit intrigued by the potential for the "Cheaters Pool" to evolve into a new mode of play that some players might actually prefer. Unregulated cheats and hacks led a friend and I to inadvertently invent a proto-minecraft over a decade ago. Around 1998, I was playing Dark Forces 2: Jedi Knight when I started to experience cheats and hacks. Someone taught me how to do it, which was incredibly easy (each weapon…
I made blaster rifles that shot destructions, but never realized you could shoot map features. That sounds like the potential for interesting fps: remake the map as you go.
You start the game, and have 2 minutes to create defenses. After that, it's a normal game of CTF.
I forget what it's called though.
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#80Earlier quoted context omitted.
Keep in mind there's another balanced approach: trust the client instantaneously and back-check the game asynchronously. Record replays of every game and re-simulate them using trusted client and server, and note any discrepancies. Then, one could even have a limited set of extremely beefy full-game simulation machines that run in lockstep against a certain sampling of active game sessions (like 10%), banning a large…
That only prevents impossible actions, like teleporting or such, but that's already not feasible with most games, since the server double-checks those. The hard thing is knowing whether a certain sequence of actions was done by a player or by an All-Knowing cheat doing it for them.