> Settlers of Catan is still a fine game, but can be tedious when you have to wait for other players to take long turns One house rule we use that dramatically speeds up the game is open-hand resources. No more asking "Does anybody have...?" incessantly. Just look around and get ready for your trade. The bulk of game time is actually just trading. We also remove the bandit and rolling an 7 is an automatic free resour…
Indeed, I prefer to openly display information that, were it kept nominally secret, could be determined anyway via lots of tedious bookkeeping.
Real-Time Settlers of Catan
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Re: Real-Time Settlers of Catan
#72> Settlers of Catan is still a fine game, but can be tedious when you have to wait for other players to take long turns One house rule we use that dramatically speeds up the game is open-hand resources. No more asking "Does anybody have...?" incessantly. Just look around and get ready for your trade. The bulk of game time is actually just trading. We also remove the bandit and rolling an 7 is an automatic free resour…
Indeed, I prefer to openly display information that, were it kept nominally secret, could be determined anyway via lots of tedious bookkeeping.
(For the record, I have no opinion on the value of hidden vs public information as a design decision in Catan.)
Re: Real-Time Settlers of Catan
#73Slightly ot any interesting boards game you can recommend for a couple?
The game objective is to use the rotating 10 types of cards in the middle and always available upgraded coins to buy victory points. Can be very strategic with two players and is lots of fun because the 10 cards in the middle always change game to game. With even 1 expansion it really improves the flavor.
Re: Real-Time Settlers of Catan
#74Slightly ot any interesting boards game you can recommend for a couple?
Patchwork is a great older game for 2.
Re: Real-Time Settlers of Catan
#75> Settlers of Catan is still a fine game, but can be tedious when you have to wait for other players to take long turns One house rule we use that dramatically speeds up the game is open-hand resources. No more asking "Does anybody have...?" incessantly. Just look around and get ready for your trade. The bulk of game time is actually just trading. We also remove the bandit and rolling an 7 is an automatic free resour…
Re: Real-Time Settlers of Catan
#76if you're into catan,these videos from a diamond player are a must-watch https://www.youtube.com/@Jooglish-zd3jh
Re: Real-Time Settlers of Catan
#77Earlier quoted context omitted.
Escape: Curse of the Temple is probably the best balance of good and simple realtime board game. Captain Sonar is the one you will actually convince people to play though, because it is conceptually cool, even if it's kind of meaningless.
What are you talking about? The real time component is extremely important to captain sonar. The essence of the game is a rush to figure out your opponent’s location and then capitalize on it while they panic.
Re: Real-Time Settlers of Catan
#78Earlier quoted context omitted.
I always think about how Catan was this huge boost to board games, and then most games post-Catan are like "there is no trading." I enjoyed trading as a kid in Monopoly and friends but boy does it kill a game
I don’t understand catan’s appeal at all. It seems popular with a lot of people that aren’t at all interested in playing it at a deep level. Which is weird for such as long, involved game that has relatively little emergent gameplay.
Re: Real-Time Settlers of Catan
#79Earlier quoted context omitted.
Indeed, I prefer to openly display information that, were it kept nominally secret, could be determined anyway via lots of tedious bookkeeping.
This was my staunch opinion for a long time, but I've actually come around to the idea that many games are improved by having some degree of hidden information which is in-theory trackable by players, since it allows a certain sort of player to take their turn much more rapidly (i.e. it mitigates "analysis paralysis"). I don't think it's true for every game, obviously, (IMO it would be a poor house rule to make in 18…
"Maskerade" especially, because there you often don't even know for certain which character you are yourself. Everyone is just pretending, scheming and bluffing the time. Which I suppose really captures the idea of scheaming at Renaissance courts.
Re: Real-Time Settlers of Catan
#80What are simple realtime boardgames?