Earlier quoted context omitted.
> The idea of a free for all bug abusing server is pretty neat, a whole ‘nother level of the game. Balance converging around bugs and exploits is pretty typical for all PvP sandbox games with cutthroat gameplay, even if not allowed by the server. ARK: Survival Evolved and Eve Online are infamous for having huge clans (thousands of players) willing to go extreme lengths at metagaming and bug exploitation. It isn't alw…
The problem is, the optimal hacks usually don't make the game fun. It becomes a war of attrition.
the fun is no longer the game in an anarchy server. It's in beating other play's strategies - which actually makes it quite close to a real war in the physical world.
For example, the 2b2t minecraft wars between factions involve logistics, misinformation and intelligence (such as spies, fakes etc). It's no longer just minecraft. But that's what makes it fun and interesting.