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Mario meets Pareto

mayerowitz.io

71–80 of 184 posts

Re: Mario meets Pareto

#71
post #60

Beautiful presentation. I love when visualizations serve the goal and not the other way around. Tufte would be proud.

The switch from 2D to 3D was so seemless and beautiful I actually gasped.

Same. What a beautiful plot twist.

Re: Mario meets Pareto

#72
post #6

I really like the article and the presentation! With that in mind, is this style of presentation (i.e. different elements jumping out or moving into focus as you scroll down the page) easily doable OOTB with any JS libs? Or is this pretty much a custom job?

keyword you want is “scrollytelling”. lots of tutorials here and on youtube. easy to start hard to master like with most things.

Re: Mario meets Pareto

#74

I haven't played this series since the SNES 30 years ago. Do the different characters still get different power-ups from the cubes? Because that was always what I picked based on.

The items you get are the same, but maybe the frequencies are different? I never heard of that being the case, only that the weapons you get depend on your position in the race (you get better weapons when doing worse in the race).

But I also didn't realize this was the case on SNES. I only ever played the SNES version as a young kid, and it was a Japanese NTSC version on a PAL television through a cartridge adapter and it was pretty janky.

Re: Mario meets Pareto

#75

Earlier quoted context omitted.

There are no grounds on which I can disagree with you.

But you can add that as a dimension to the chart!

Hard to quantify into numbers, no?

I like Luigi more than Mario. But do I love Mario like a 6 and Luigi like an 8?

Re: Mario meets Pareto

#76

Do professionals use different builds per map? For example, a map has long straightaways (favoring top speed) vs a map with more sharp turns (preferring acceleration)?

"professionals"? This is Mario Kart we are speaking about, not formula 1 or counter strike.

Re: Mario meets Pareto

#77

I haven't played this series since the SNES 30 years ago. Do the different characters still get different power-ups from the cubes? Because that was always what I picked based on.

This is the case on Mario Kart: Double Dash!! (GameCube), on the Arcade GP series and Mario Kart Tour (smartphone).

In all other games, character choice doesn't affect item distribution.

Re: Mario meets Pareto

#79

How to calculate a Pareto front world take me some thought. I wonder, in practice, does defining my preferences and weights and then using a genetic algorithm find the optional solution? That would take me less thought, because I already know exactly how to define a score function and use a random API.

If by “optional” you mean “optimal” then no, a GA is not guaranteed to find the optimal solution in the general case.
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