> The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download. oooof > Every app on Quest has to reinvent how buttons work, how a scroll view works, how far away from the user the content should be etc.. and every app works differently. kinda shock…
Thoughts on Vision Pro
71–80 of 185 posts
Re: Thoughts on Vision Pro
#72> I was downloading Star Wars for my flight back to London. The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download Oh god this. The last 10 years of UX trends where everything has to be two or three different actions behind a single tap or tap…
The Home tab in the music app shows exactly 1 tile of information on my 15 Pro Max. That's 3.6 million pixels and they couldn't be bothered to fit more than 1 item without scrolling.
Re: Thoughts on Vision Pro
#73I'm still very curious exactly what people had in mind for this. Like, from all reports, it is a very good VR headset. But... what do people think they will use a VR headset for? Heck, the PS5 VR headset seems to be having trouble selling, and it is very good at what it is designed for. Anyone buying the PSVR2 knows they are getting it to play games. Solo games, at that. Yes, you can do a party mode for Beat Saber an…
There are still so many people who have never touched VR who are somehow hyped up and convinced this is somehow more magical or more special than everyone elses headset.
Basically it's just the normal reality distortion effect. Sooooooo many comments of "the original iPhone wasn't perfect either". So?
Re: Thoughts on Vision Pro
#74Re: Thoughts on Vision Pro
#75Earlier quoted context omitted.
This is user-hostile. Not everything that can be enforced should be enforced. Anyway, the one thing that is even more user-hostile is sending app-makers screenshot-was-made events without telling the users. This is a thing on Android.
It’s cute that you think that companies can demand things from film studios. But in the real world that doesn’t happen and Apple needs their support to get this content on the platform in the first place.
The snark does not really add anything to the discussion.
Apple is the second largest company in the world by market cap. I think they have some leverage.
Re: Thoughts on Vision Pro
#76> I was downloading Star Wars for my flight back to London. The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download Oh god this. The last 10 years of UX trends where everything has to be two or three different actions behind a single tap or tap…
Re: Thoughts on Vision Pro
#77One of the most important and key points I hope Apple iterates on in an upcoming version is some type of universal undo action. It's immensely frustrating to be watching a video in the photos app and swipe a tiny bit wrong only to lose all current progress in the video even after you swipe back. Even scrubbing controls for long videos (1+ hours) can be super finnicky and it's tough to select accurately. The tradition…
The gesture could be a fist clench, naturally occurring when you angrily realise you've deleted the wrong thing.
Re: Thoughts on Vision Pro
#78I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…
I also feel like the lack of precise/physical controls is going to make gaming a non-starter. Which is really the main reason I’m excited about VR in the first place.
[1] https://developer.apple.com/documentation/gamecontroller/
[2] https://www.apple.com/shop/smart-home/accessories/gaming
Re: Thoughts on Vision Pro
#79I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…
>Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. As a Vision Pro owner, kinda, but kinda not? I have a really low-power glasses prescription (-1/-1.5) and I've come to the conclusion that everyone saying this has the priviledge of being born with perfect (irl) vision. It's intentionally a little bit out of focus to obscure the screen door effect, which I und…
Re: Thoughts on Vision Pro
#80Earlier quoted context omitted.
This also doesn't make sense for the copyright owner interests. Don't you want people to share screenshots of your movies and shows?
If I can take a screenshot, I can copy the whole movie.