Earlier quoted context omitted.
What's your opinion of YogVentures? I have a suspicion that developing an open-world game not based on voxels is a very challenging thing, but then I don't work in game dev. edit : should've read the full description. Are the interpolated lines also used for collision/physics?
My opinion is that it is kind of a scam. If they can pull it off, I would love to be proven wrong. But so far all they have is a no-name development team that does not even have a website, and it looks like they just used a prefab engine like Unity to produce their demo video. I've developed with voxels for over 10 years...Marching cubes is nothing new (in fact, I "invented" it on my own without knowing that the algo…
Totally agree. There are many examples of developers who seriously underestimated the costs for a full game. With the influx of projects, I believe some kind of vetoing will have to be implemented for projects >50k.