Earlier quoted context omitted.
Someone at Apple had to design the watch to detect certain hand motions and purposely ignore them . That's a thing that someone had to do, otherwise false positives would be embarrassingly pasted across the Internet for to be laughed at.
No, it’s all ML models. It is very unlikely that an ML model trained on wrist motions for walking and running would falsely report steps for… other activities.
Apple Vision Pro review: magic, until it's not
71–80 of 386 posts
Re: Apple Vision Pro review: magic, until it's not
#72Earlier quoted context omitted.
Pains me to think about what this sucker would cost with controllers (which I agree are needed for many VR experiences).
Who knows what Apple would charge but the BOM for a bluetooth controller with LEDs is not a lot when they already have good-enough hand tracking.
Knowing Apple they would more likely follow the lead of the Quest Pro controllers though, which have their own set of cameras and perform their own inside-out tracking independently of the headset. It's expensive and power hungry but more robust since they work just as well when the headset can't see the controllers.
Re: Apple Vision Pro review: magic, until it's not
#73Earlier quoted context omitted.
When all plane seats seem to have power these days, is the battery in a plane really a limitation? Can’t it charge while being used?
Doesn’t it have some weird and Very Apple design flaw where it’s hard to charge and use at the same time?
Re: Apple Vision Pro review: magic, until it's not
#74This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…
Sorry for the slight tangent, but: What's the current state of VR&AR Headset friction / boot time? This is what I expected Apple to solve first. With VR/AR headsets, the friction to 'boot in' seems to be one of the biggest problems in adoption, and one that I feel Meta et al don't openly talk about. (Note, I am ignorant of this field in general). How close are we to seamless, quick boot, such that one puts on a heads…
Re: Apple Vision Pro review: magic, until it's not
#75This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…
Re: Apple Vision Pro review: magic, until it's not
#76Earlier quoted context omitted.
The whole thing feels very ... "original xbox" to me. Hear me out. It was argued that a big part of the original xbox for Microsoft was making sure they had a toehold in the gaming console market because that market had a change of disrupting the personal computer - and if that happened, they wanted to be there for it and have something ready to go. They did something similar with phones, and we can see how it specta…
No way will this tech destroy phones as you know them today. What is going to destroy phones is natural language. Maybe, maybe in the distant future this tech will be mature enough to provide the visual support to a natural language first device. xBox addressed a very well defined product sector with a couple of big players doing stuff that is well understood. xBox wasn't a toe in the water, they planned a whole stra…
Re: Apple Vision Pro review: magic, until it's not
#77This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…
Sorry for the slight tangent, but: What's the current state of VR&AR Headset friction / boot time? This is what I expected Apple to solve first. With VR/AR headsets, the friction to 'boot in' seems to be one of the biggest problems in adoption, and one that I feel Meta et al don't openly talk about. (Note, I am ignorant of this field in general). How close are we to seamless, quick boot, such that one puts on a heads…
Re: Apple Vision Pro review: magic, until it's not
#78Earlier quoted context omitted.
Shouldn't the watch be on your non-dominant hand?
Why? (I switch wrists every six weeks ago because I think the tan line starts to look weird, it's similar usable from either)
Re: Apple Vision Pro review: magic, until it's not
#79> Apple is so incredibly capable, stocked with talent, and loaded with resources that the company simply went out and engineered the hell out of the hardest problems it could think of in order to find a challenge. That’s good! I think they knew before halfway through that it was not possible to build a practical product, but Apple thinks it's important to stay relevant and appear innovative, so they went along and bu…
Re: Apple Vision Pro review: magic, until it's not
#80Many HN'ers are probably like me, in that hearing about its imperfections is kind of a relief. If it really DID mean a new era of tech, well then frick I need to learn some new skills to keep up, have to buy one for myself, etc. etc. That being said, it feels like a few small things would make a consumer version of this really take off: - Cut the weight in half (i.e., use plastic). - Drop the gimmicky eye TV (save we…