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Costs of running a macOS app studio business

notes.alinpanaitiu.com

71–80 of 220 posts

Re: Costs of running a macOS app studio business

#71

Earlier quoted context omitted.

That's why I'm not that upset that no one wants to work with an old guy (that's me), and I was forced to retire. I still get to play with software, but on my own time, and on my own schedule. The difference is amazing .

How is that not actionable discrimination?

I’ve given a hundred people advice on handling discrimination at this point, and the thing I always stress is that it only matters what you can prove, not what happened.

Protecting yourself against discrimination doesn’t mean trusting the courts. It means being willing to lie or mislead people into thinking you aren’t in the category of people who gets discriminated against, making yourself too much trouble to fire, and finding open-minded employers.

If you’re in a disadvantaged group, you need to pick your battles, and accept that life isn’t fair.

Re: Costs of running a macOS app studio business

#72
post #46

I am a paying customer and regular user of Lunar and Rcmd (for which I might have paid more than 12 bucks, just sayin) and I am pretty sure I saw Clop on Setapp and was thinking of trying it. I’m glad to have the opportunity to give feedback: your app and website design aesthetic really makes you stand out from most of the “popular Mac app” authors (you know who you are), which have a very much Web1.0 look and feel (…

Thank you! Wow, that’s.. I’m glad to read all that. Warms my heart.

I just browsed the article, and missed you make Lunar until this comment.

Fantastic work. Absolutely critical for taming the weirdness of my LG 5K display.

Re: Costs of running a macOS app studio business

#73
post #8

Earlier quoted context omitted.

Author here! It's a tricky question to answer. I wrote Lunar v1 in 2017, and it was fully free for 4 years, but those years were essential for the app to mature and get a good following. In June 2021 I launched Lunar v4 with the new support for Apple Silicon and I also added a paid tier. I started making good money from the start, most likely because Lunar was already "known". I was making about $3k/month back then,…

How do you plan what features should be added while the app is free, and then which features in the future will go into a paid tier? Last year I worked on a pet project iOS app (which I never released unfortunately) and one of my struggles was figuring out how I'd portion out the features from free to not-free after release. I was thinking at the time of doing what you've done, basically releasing as free for a while…

If I want to build a feature that I know would need a lot of work so I’d like to make it paid, I note it down. That’s it, I just leave it there, and focus on getting the app launched as free first.

After the launch, feedback will guide you through what noted features to act on, and even add some more.

Launching it as free also gives you time to iron out the inevitable edge cases that won’t appear in your tests. People will have lower expectations, and feedback will contain less angry tone, which is usually a big demotivator.

The “launch early” phrase you keep reading in maker circles, makes a lot of sense for indie devs. It’s easiest to validate an idea, and get help on the direction of the app. Your idea of what the app should be is not always the best idea, user feedback can help fine tune that.

However if you have a very specific vision, and “if someone pays, good, if no one pays, still good”, then disregard what I said above. Keep working on your vision, something unique might sprout out of that.

EDIT: I realized I might not have answered your actual question. Because I always build apps to fix a problem of my own, I make free only what’s essential for that problem. Like what I would do in a script, but with just a bit of polish and UI for it to be usable by non tech users as well.

That’s how Clop launched: first it was a single Swift file that checked the clipboard for images in a loop and ran pngquant on them. I would run that at the command line. Then I packaged it as an app with minimal UI and released it as free.

Most of everything else will be paid. That’s what happened with video and PDF optimization on Clop.

But if it’s an improvement on an existing free feature, I will add it for free. That’s what I did with ignoring specific types of images from the clipboard, or detecting Universal Clipboard etc.

Re: Costs of running a macOS app studio business

#74

Earlier quoted context omitted.

Yeah but people’s budgets are not made fully of restaurants and groceries. The bulk is made of housing, cars, phones, goods, clothes, which cost the same as western europe for the most part. In some cases I find food in the UK cheaper. Petrol is also comparable. While far from London the real estate market in a large city is comparable to say Manchester or similar. I doubt people writing apps live in areas where a ho…

That seems implausible. I looked it up and the first result was: > A one-room apartment in Bucharest, Cluj-Napoca, Brasov, Sibiu or other big cities will cost from €350 to €500 per month Good luck finding that in Manchester!

I just found a newly built 7 bedroom villa with pool in Bucharest for under €500k, not ideal as it's near the airport but if anyone could point to an equivalent in the Manchester metropolitan area I'd be very interested.

Also found an entire building on Bucharest's second busiest street Magheru Blvd for €1.4M. Out of my price range unfortunately but it does include 12 separate 3 bedroom apartments, a floor of offices, and a restaurant, cafe and art gallery at street level.

Re: Costs of running a macOS app studio business

#75

> A bare metal Hetzner server: $600 Alin, are you ok to share the specs of that server? I'm interested mainly because I'm a server guy and have a bunch of stuff at Hetzner, but nothing (yet) big enough to be US$600 for a single server. :)

(Not OP)

The cheapest are €44.76/month so that's already ~$600 (if you want your server to be located in germany you are already at minimum €51.36/month which would be ~$680)

But you can get better bang for buck on the "serverbörse"/server auction. (That's what I'm currently renting)

https://www.hetzner.com/sb

But if you want to have large storage while also using RAID + a decent amount of RAM you'll still get to the ~$600 per year pretty easily.

I don't know what you have at hetzner, maybe you are thinking about VPS?

EDIT: ah okay, you thought it was $600/month?

Re: Costs of running a macOS app studio business

#76

Earlier quoted context omitted.

That's why I'm not that upset that no one wants to work with an old guy (that's me), and I was forced to retire. I still get to play with software, but on my own time, and on my own schedule. The difference is amazing .

Amazing given you can maintain your standard of living.

I had enough saved, to allow myself to do OK. I wasn't planning on retiring for another ten years, but I wasn't really given a choice.

Re: Costs of running a macOS app studio business

#77
post #51

The author writes, about his purchases of computers, phones, and other hardware, “These are not recurring so I can't count them in.” Here in the U.S., many such items would be considered capital assets, for which the cost would be recognized as an expense over time through depreciation, for both management accounting and tax purposes. It appears Romanian practice is similar; see “Depreciation” on this page: https://t…

Anecdotally relevant to employees too: sometimes companies (and even public organizations like universities) let you keep the hardware they buy for you after it meets the 3 years depreciation rule.

Re: Costs of running a macOS app studio business

#78

Earlier quoted context omitted.

How is that not actionable discrimination?

because they say “not a good culture fit” and you can’t prove anything

Yup. Also, the entire industry pretty much actively supports and accommodates ageism. It's not like a few "rogue actors." Everyone is in on it, and it starts from the top.

Also, I found out that some younger folks really hate us. A number of folks used the interview process to try humiliating me, and taking out their personal animus.

After a few of these, I decided "Bugger this for a lark," and just accepted that I shouldn't bother looking, anymore.

But I think people are being hoist by their own petard. I'm seeing folks in their forties, that never had any issue, finding work, hitting the wall. These were people that did it to others, when they were working.

We can't become other races, and we [usually] can't become other genders, but we all become old, so each of us will have a turn at the wheel.

Re: Costs of running a macOS app studio business

#79
post #69

Great blogpost and congrats to OP on the success. As someone who, in a past life, also sold apps on the Mac App Store (with some success), I could never escape the sense of insecurity, whether it be Apple "breaking" (or fixing?) things every WWDC, constant pursuit of the next idea, or potential competition. Not to mention, the fact that sometimes reviews seemed oddly personal and the occasional rude customer support…

Yeah, nothing can protect your heart from the inevitable 1-star review that makes you want to punch that human through your screen.

Thankfully, my best selling apps are published on my website, where I don’t have reviews. I have a contact form which can lead to the same disappointing messages, but at least they’re not public and don’t stay there forever.

But yes I understand you, I had many periods when I contemplated going back to a “normal” job.

Re: Costs of running a macOS app studio business

#80
> The disadvantage of using a Merchant of Record like Paddle is that I don't get to reclaim the VAT at the end of the year. > That's because it's some kind of B2B relation: > I sell them my app in gross with 0% VAT, and then they resell it and collect taxes themselves.

thats confused and wrong. it doesn't matter one bit if the merchant-of-record collects and remits VAT or if you do it yourself. the money ain't yours either way.

what does matter in a big way for small business is VAT liability in the first place. merchants-of-records like Paddle and the various AppStores are basically liable for VAT in every country around the world.

however a small business (like in this example with 100k revenue) is not VAT liable everywhere because VAT thresholds are often much higher. if you sell directly (e.g. via Stripe), you don't have to collect the VAT when selling in most jurisdictions except Europe. so you can either offer the product for 20 percent less and have a more competitive price or increase the price by the VAT and pocket it yourself instead of having to give it to the government of the customer.

if believe this makes a huge difference for small companies but is rarely mentioned.

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