Earlier quoted context omitted.
Yeah all of this is just a lot of work and decisions, and rolling a dice just feels weird and unfair. I do pay for YT premium which distributes money across my views which is therefore somewhat fair, and I'm considering a Nebula subscription (if Curiosity Stream's sign up flow doesn't persuade me not to again). I wish that Patreon had a support format where I could pay, say, $20 a month to Patreon and have that sprea…
The dice strategy is only unfair if you look at it from the perspective that you’re the only one doing things that way. But lots of people are likely doing something similar to that so that on average across enough people it works out. I would wager that most people who support at least one creator probably still consume media from far more creators than they can afford to support, so they just pick one or two someho…
Paying Netflix $0.53/H, etc.
71–80 of 138 posts
Re: Paying Netflix $0.53/H, etc.
#72While the numbers might be a bit hit and miss, the comparison with individual creators is fascinating and definitely hits upon something that keeps me from subscribing to patreons/etc. I don't have just one creator who I would consistently want to support the most, there are probably 10-20 who I would like to support, however I'm not going to pay 10x of them $5/h for content when YouTube is 1x $0.50/h (and has their…
I wonder if there would be interest in a non-crypto version of the Brave program. In theory, that's exactly what they do: you set a total monthly donation and which creators you want to support, and the browser keeps track of how much each should get at the end of the month. Unfortunately, what ended up happening is that the program is too complicated for people with disposable income who would be interested and it g…
Add to that, tax on BAT payments would be a nightmare to figure out.
Re: Paying Netflix $0.53/H, etc.
#73Video games take an average of 18h to beat now: https://howlongtobeat.com/stats and on average players will play less than half of that https://deathisawhale.com/2021/01/20/how-many-players-actual... Excluding multiplayer games with huge replayability AAA titles cost closer to $8-10/h of entertainment. A LOT of AAA titles can be completed in about 10 hours and still cost $60
Stardew Valley comes to mind, but also infinitely re-playable games like The Binding of Isaac...
Re: Paying Netflix $0.53/H, etc.
#74Earlier quoted context omitted.
The BAT only leaves the user wallet if the creators joins the program. There is no black hole.
Ah good, that's better than Flattr and previous attempts at this then. Does this mean that if none of the creators you support accept BAT then you aren't paying anything? Does it mean that if just one of them accepts it then you're paying all of your BAT to them? What if you mostly watch YouTube channels of people who wouldn't be onboard with it, but get linked one video by someone you don't like but they do accept i…
It's impossible for many creators to actually benefit from the program (but this isn't straightforward when they sign up, which does in fact leave a black hole)
Re: Paying Netflix $0.53/H, etc.
#75Video games take an average of 18h to beat now: https://howlongtobeat.com/stats and on average players will play less than half of that https://deathisawhale.com/2021/01/20/how-many-players-actual... Excluding multiplayer games with huge replayability AAA titles cost closer to $8-10/h of entertainment. A LOT of AAA titles can be completed in about 10 hours and still cost $60
Title Main Story (hrs) Completionist (hrs)
Baldur's Gate 3 57 146
Super Mario Wonder 10 19
Starfield 22 145
Zelda: ToTK 59 235
Hogwarts Legacy 27 68
Of these, the first two are co-op but not the same kind of multiplayer I think you allude to. Super Mario Wonder is not, I think, what many people would call "AAA".If we add Spider-Man 2, that's still a 17 hour main story, and has been criticized for being "too short". Many people who purchase AAA titles do expect 20-30 hours of entertainment, for a ~$2/hour return. And the Game of the Year is the title with the second best ROI!
Re: Paying Netflix $0.53/H, etc.
#76Earlier quoted context omitted.
Hours of TV watched a day are unintuitive to me, and by my opinion absurdly high. I discovered a few months ago, this graph: https://www.statista.com/statistics/269918/daily-tv-viewing-... Which completely shifted my understanding of TV consumption. Median daily UK linear TV viewing time was 3 hours in 2021.
I suspect the stat gets blown out of proportion by people who leave the TV on as background noise. I'll never personally understand having a TV in the bedroom, but I know folks who can't fall asleep without it on.
Re: Paying Netflix $0.53/H, etc.
#77While the numbers might be a bit hit and miss, the comparison with individual creators is fascinating and definitely hits upon something that keeps me from subscribing to patreons/etc. I don't have just one creator who I would consistently want to support the most, there are probably 10-20 who I would like to support, however I'm not going to pay 10x of them $5/h for content when YouTube is 1x $0.50/h (and has their…
W3C Web Monetization does micropayments with It is an open spec: https://webmonetization.org/specification/
Micropayments: https://en.wikipedia.org/wiki/Micropayment
Upcoming, Subscribing, and Word of Mouth get creators more viewers and thus ad revenue.
Re: Paying Netflix $0.53/H, etc.
#78Re: Paying Netflix $0.53/H, etc.
#79Earlier quoted context omitted.
That's sort of how YouTube premium actually works; creators are paid an allocation based on time watched for premium users to replace ad revenue.
Yeah I guess in general I would just rather pay per use for streaming. Also it might feel more like directly supporting the creator.
Re: Paying Netflix $0.53/H, etc.
#80The alternative: Give real, predictable, support to creators and not content. Pay people to create.
Give them the opportunity to fail and support them anyways. If they keep failing, sure, stop supporting them. But at least give them a few chances.
This is why subscription models work: They provide stability and predictability. The problem with "microtransactions" is that it's all about commodification, which is the worst possible outcome for the creation of good art, reporting, and journalism.